Quality: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Quality can be applied to most [[equipment]] ([[quiver]]s, [[jewel]]s, and [[belt]]s are the exceptions). Any item with at least 1% quality will | Quality can be applied to most [[equipment]] ([[quiver]]s, [[jewel]]s, and [[belt]]s are the exceptions). Any item with at least 1% quality will state "{{c|normal|Superior}}" in front of the base type when dropped on the ground but not when in the inventory. | ||
Most items which can have quality have a default maximum of 20% quality, and some item classes can achieve up to 23% quality through [[corrupted|corruption]]. Normal items of at least item level ? can drop with quality over 20% (up to 30%), which will state "{{c|normal|Exceptional}}" in front of the base type until it is upgraded. {{il|Breach Ring}}s can have up to 40% quality. Effects which grant a global increase to gem quality apply independently of this maximum. | |||
Quality is a unique multiplier to the related stat that is applied after all other modifiers, including the [[corrupted|corruption]] magnitude modifier, and rounding. Values are truncated after the quality multiplier is applied. | |||
Charm quality cannot be manually increased, though they can drop with quality and can have their quality modified through [[corrupted|corruption]]. | |||
For items that grant an [[granted skills|inherent skill]] as an implicit modifier, additional quality will also add quality to the attached skill. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Item type !! Currency !! Effect per % quality | ! Item type !! Currency !! Effect per % quality | ||
|- | |- | ||
| [[Martial weapon]]s || {{il|Blacksmith's Whetstone}} || 1% more Physical Damage | | [[Martial weapon]]s || {{il|Blacksmith's Whetstone}} || 1% more local Physical Damage | ||
|- | |- | ||
| [[Sceptre]]s || {{il|Arcanist's Etcher}} || 1 | | [[Wand]]s, [[Sceptre]]s, and [[Staff|Staves]] || {{il|Arcanist's Etcher}} || +1% to inherent skill quality{{efn|name=Skill quality}} | ||
|- | |- | ||
| [[Armour (equipment)]] || {{il|Armourer's Scrap}} || 1% more [[Defence]] | | [[Armour (equipment)]] || {{il|Armourer's Scrap}} || 1% more local [[Defence]] | ||
|- | |- | ||
| [[Amulet]]s and [[Ring]]s || [[Catalyst]] || | | [[Amulet]]s and [[Ring]]s || [[Catalyst]] || 1% increased modifier magnitude<br>Modifier tag varies by catalyst | ||
|- | |- | ||
| [[Flask]]s || {{il|Glassblower's Bauble}} || 1% more Life/Mana Recovery | | [[Flask]]s || {{il|Glassblower's Bauble}} || 1% more local Life/Mana Recovery | ||
|- | |- | ||
| [[Charm]]s || || 1% increased Duration | | [[Charm]]s || || 1% increased local Duration | ||
|- | |- | ||
| [[Skill gem]]s || {{il|Gemcutter's Prism}} || Varies by skill | | [[Skill gem]]s || {{il|Gemcutter's Prism}} || Varies by skill | ||
|} | |} | ||
===Amount=== | ===Amount=== | ||
The amount of quality given by a quality-increasing currency item depends on the equipment's [[item level]]. The higher the item level, the less quality each currency item will give. {{il|Gemcutter's Prism}}s always add 5% to | The amount of quality given by a quality-increasing currency item depends on the equipment's [[item level]]. The higher the item level, the less quality each currency item will give. {{il|Gemcutter's Prism}}s always add 5% to a skill gem. | ||
[[Corrupted|Corrupting]] a flask, charm | [[Corrupted|Corrupting]] a flask, charm, or skill gem may cause it to gain or lose up to 10% quality, and can exceed the 20% cap, up to 23%. Support gems cannot have quality added to them. | ||
==Version history== | ==Version history== | ||
As of [[version 0.2.0g]], it is no longer possible to modify quality by corrupting caster weapons (staff, wand, sceptre). Existing corrupted items from before this version with 21%-23% quality from corruption are technically [[legacy variant]]s, particularly items that cannot be crafted/obtained through an exceptional base post-[[version 0.3.0]], such as {{il|Sacred Flame}}. | |||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Items found in very high level areas that can have random quality can now have up to 30% quality. Quality currency still cannot apply more than 20% Quality to an item. | |||
}} | |||
{{Version history table row|0.2.0g| | |||
* [[Sceptre]]s, [[Wand]]s, and [[Staves]] can now correctly roll an additional [[Item socket|Rune Socket]] as a Corruption outcome. | |||
** This replaced the outcome that grants ±10% to caster weapon [[Quality]], up to 23%, which also affected the quality of granted skills.{{Undocumented}} | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill. | |||
}} | |||
{{Version history table row|0.1.1| | {{Version history table row|0.1.1| | ||
*Flasks with Quality are now able to be salvaged. | *Flasks with Quality are now able to be salvaged. | ||
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==Notes== | ==Notes== | ||
{{Notelist|notes= | {{Notelist|notes= | ||
{{efn|name=Skill quality|As of [[version 0. | {{efn|name=Skill quality|As of [[version 0.2.0]], inherent skills found on [[wand]]s, [[sceptre]]s, and [[staves]] now gain an equivalent amount of quality as the weapon itself. This is correctly reflected in the Skills Panel, but is currently not reflected in the gem's hover tooltip.{{bug}} Global quality effects apply to Wand/Sceptres/Staves and are reflected in both gem's hover tooltip as well as Skills Panel.}} | ||
}} | }} | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Item mechanics]] | [[Category:Item mechanics]] |
Latest revision as of 09:59, 24 August 2025
Quality is a stat that improves the signature stats of an equipment or adds additional bonuses to skill gems. Each item type has a currency item associated with it that increases its quality.
Mechanics
Quality can be applied to most equipment (quivers, jewels, and belts are the exceptions). Any item with at least 1% quality will state "Superior" in front of the base type when dropped on the ground but not when in the inventory.
Most items which can have quality have a default maximum of 20% quality, and some item classes can achieve up to 23% quality through corruption. Normal items of at least item level ? can drop with quality over 20% (up to 30%), which will state "Exceptional" in front of the base type until it is upgraded. Breach RingBreach RingRequires Level 40Maximum Quality is 40%s can have up to 40% quality. Effects which grant a global increase to gem quality apply independently of this maximum.
Quality is a unique multiplier to the related stat that is applied after all other modifiers, including the corruption magnitude modifier, and rounding. Values are truncated after the quality multiplier is applied.
Charm quality cannot be manually increased, though they can drop with quality and can have their quality modified through corruption.
For items that grant an inherent skill as an implicit modifier, additional quality will also add quality to the attached skill.
Item type | Currency | Effect per % quality |
---|---|---|
Martial weapons | ![]() |
1% more local Physical Damage |
Wands, Sceptres, and Staves | ![]() |
+1% to inherent skill quality[a] |
Armour (equipment) | ![]() |
1% more local Defence |
Amulets and Rings | Catalyst | 1% increased modifier magnitude Modifier tag varies by catalyst |
Flasks | ![]() |
1% more local Life/Mana Recovery |
Charms | 1% increased local Duration | |
Skill gems | ![]() |
Varies by skill |
Amount
The amount of quality given by a quality-increasing currency item depends on the equipment's item level. The higher the item level, the less quality each currency item will give. Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a skill gemRight click this item then left click a skill gem to apply it. The maximum quality is 20%.s always add 5% to a skill gem.
Corrupting a flask, charm, or skill gem may cause it to gain or lose up to 10% quality, and can exceed the 20% cap, up to 23%. Support gems cannot have quality added to them.
Version history
As of version 0.2.0g, it is no longer possible to modify quality by corrupting caster weapons (staff, wand, sceptre). Existing corrupted items from before this version with 21%-23% quality from corruption are technically legacy variants, particularly items that cannot be crafted/obtained through an exceptional base post-version 0.3.0, such as Sacred FlameSacred Flame
Shrine SceptreSceptre
Spirit: 100Requires Level 78Grants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest ResistanceFire destroys, but fire also purifies.
Life always springs anew..
Version | Changes |
---|---|
0.3.0 |
|
0.2.0g |
|
0.2.0 |
|
0.1.1 |
|
0.1.0 |
|
Notes
- ↑ As of version 0.2.0, inherent skills found on wands, sceptres, and staves now gain an equivalent amount of quality as the weapon itself. This is correctly reflected in the Skills Panel, but is currently not reflected in the gem's hover tooltip.[Likely due to a bug] Global quality effects apply to Wand/Sceptres/Staves and are reflected in both gem's hover tooltip as well as Skills Panel.