Trap: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Trap''' is an [[item class]] of one-handed [[weapons]] that requires [[dexterity]] and [[intelligence]] to equip. The trap weapon has no local attack stats, and instead rolls modifiers for [[trap]]s. The weapon also comes with an inherent detonation type, which affects how a trap is activated.
{{unreleased}}
'''Trap''' is an [[item class]] of two-handed [[ranged]] [[weapons]] that requires [[dexterity]] and [[intelligence]] to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for [[trap]] skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated.


__TOC__
__TOC__


==Mechanics==
==Mechanics==
It is not possible to [[dual wield]] two traps.
Traps are used to cause [[attack]]s to be used by a [[proxy]] when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use [[attack speed]] as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by [[action speed]] modifiers.
 
Traps are used to cause [[spell]]s to be used by a [[proxy]] when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use [[cast speed]] as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by [[action speed]] modifiers.


Traps specify a detonation type, which determines how a trap is activated:
Traps specify a detonation type, which determines how a trap is activated:


* Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically.
* Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically.
* Manual: The player must click the detonation hotkey, which will detonate all placed traps in sequential order.
* Manual: The player must use the detonation action, which will detonate all placed traps in sequential order.


The proximity and manual detonation types are similar to [[poewiki:trap|traps]] and [[poewiki:mine|mines]] function respectively in [[Path of Exile]].
The proximity and manual detonation types are similar to [[poewiki:trap|traps]] and [[poewiki:mine|mines]] function respectively in [[Path of Exile]].
Line 36: Line 35:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
{{Version history table row|?|
* Introduced to the game.
* Introduced to the game.
}}
}}

Latest revision as of 18:01, 30 December 2024

This article is about unreleased content and is not yet available in the game.

Trap is an item class of two-handed ranged weapons that requires dexterity and intelligence to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for trap skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated.

Mechanics

Traps are used to cause attacks to be used by a proxy when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use attack speed as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by action speed modifiers.

Traps specify a detonation type, which determines how a trap is activated:

  • Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically.
  • Manual: The player must use the detonation action, which will detonate all placed traps in sequential order.

The proximity and manual detonation types are similar to traps and mines function respectively in Path of Exile.

List of traps

Main page: List of traps

No results found

List of unique traps

No results found

Passive skills

There are passive skills that grant trap bonuses. Template:Query passive skills

List of skill gems usable with traps

List of skill gems usable with traps

Version history

Version Changes
Unknown
  • Introduced to the game.