Combo: Difference between revisions
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{{ | {{Keyword infobox|Combo}} | ||
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'''Combo''' is a counter that tracks the number of [[melee]] [[strike]]s done by the character in the last 8 seconds. Combo is not tracked if you don't have any skills that use or generate combo. | '''Combo''' is a counter that tracks the number of [[melee]] [[strike]]s done by the character in the last 8 seconds. Combo is not tracked if you don't have any skills that use or generate combo. | ||
Some skills can only be activated by achieving a certain combo count (for example, {{il|Tempest Bell}} can only be activated after achieving a combo count of 4). Some skills can gain and use combo with certain support gems, such as {{il|Culmination I}}. | Some skills can only be activated by achieving a certain combo count (for example, {{il|Tempest Bell}} can only be activated after achieving a combo count of 4). Some skills can gain and use combo with certain support gems, such as {{il|Culmination I}}. | ||
==Skill gems== | ==Related skills== | ||
The following [[skill | {{Skill table | ||
{{ | |where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | ||
|where= | AND (items.stat_text LIKE "%combo%") | ||
}} | |||
===Persistent skills=== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.stat_text LIKE "%combo%") | |||
}} | |||
==Related support gems== | |||
{{Skill table | |||
|where = items.class_id IN ("Support Skill Gem") | |||
AND (items.stat_text LIKE "%combo%") | |||
}} | |||
==Related passive skills== | |||
The following [[passive skill]]s are related to combo: | |||
{{Query base passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%combo%" | |||
}} | }} | ||
Latest revision as of 15:55, 18 December 2025
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you swap weapons.
Combo is a counter that tracks the number of melee strikes done by the character in the last 8 seconds. Combo is not tracked if you don't have any skills that use or generate combo.
Some skills can only be activated by achieving a certain combo count (for example,
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Conditional
Tier: 3
Level: (1-20)
Cost: (14-98) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Attack Speed: 120% of baseRequires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres
Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Additional Effects From 1-20% Quality:
Shockwave deals (0.15-3)% more Damage per Hit taken by BellSkills can be managed in the Skills Panel.
can only be activated after achieving a combo count of 4). Some skills can gain and use combo with certain support gems, such as
Culmination ICulmination ISupport, Attack, Melee, Conditional
Category: Culmination
Tier: 3Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain up to 10 Combo
Supported Skills lose all Combo on use
Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 3% more Damage per ComboPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill..
Related skills
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 3 Level: (1-20) Cost: (14-98) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Attack Speed: 120% of baseRequires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell Requires 4 Combo to use Lose Combo if you generate no Combo for 8 seconds Limit 1 Bell Bell duration is 6 seconds Bell is destroyed after 10 Hits Impact Attack Damage: (120–490)% of base Impact radius is 1.8 metres Shockwave Attack Damage: (50–132)% of base 30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell Shockwave radius is 2.4 metres Shockwave can be triggered once every 0.25 seconds Additional Effects From 1-20% Quality: Shockwave deals (0.15-3)% more Damage per Hit taken by BellSkills can be managed in the Skills Panel. | 3 | |||
Tier: 9 Level: (1-20)Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.Requires 8 Combo to use Lose Combo if you generate no Combo for 8 seconds Empowered Attack gains (50-69)% of Damage as Chaos Buff duration is up to 8 seconds, or until your next Attack Purple Flames of Chayula Duration is 20 seconds Additional Effects From 1-20% Quality: Requires (0.05-1) fewer Combo to useSkills can be managed in the Skills Panel. | 9 |
Persistent skills
| Gem | Tier |
|---|
Related support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Ailith's ChimesRequires Level 65 Support Requirements: +5 DexSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expendedAilith awoke to find her fire iridescent, and her mind alive with visions. By morning, she began teaching what she'd seen... thus was born the Keepers of the Pale Vision.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Combo Finisher Tier: 1Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 25% more Damage Supported Skills require 3 Combo to usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Combo Finisher Tier: 3Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 40% more Damage Supported Skills require 5 Combo to usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Culmination Tier: 3Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain up to 10 Combo Supported Skills lose all Combo on use Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 3% more Damage per ComboPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Practiced Combo Tier: 3Support Requirements: +5 DexSupports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.Supported Strike Skills have a 40% chance to build an additional Combo on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Culmination Tier: 5Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain up to 20 Combo Supported Skills lose all Combo on use Supported Skills lose Combo if you generate no Combo for 4 seconds Combo count loss for Supported Skills occurs 50% slower Supported Skills deal 2% more Damage per ComboPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 |
Related passive skills
The following passive skills are related to combo:
| Name | Stats |
|---|---|
| Attack Area and Combo | 4% increased Area of Effect for Attacks 5% Chance to build an additional Combo on Hit [1] [2] [3] |
| Attack Damage and Combo | 5% increased Attack Damage 5% Chance to build an additional Combo on Hit [1] |
| Combo Gain | 10% Chance to build an additional Combo on Hit [1] [2] |
| Chakra of Impact | Skills deal 8% increased Damage per Combo consumed, up to 40% 20% increased Attack Damage [1] |
| Chakra of Rhythm | 6% increased Attack Speed 20% Chance to build an additional Combo on Hit [1] |
| Disciplined Training | Combo count loss occurs 20% slower 10% increased Area of Effect for Attacks 10% increased Skill Effect Duration [1] |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|