Witchhunter: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
 
(31 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Ascendancy Class
{{Ascendancy class
|name = Witchhunter
|name = Mercenary2
|flavour_text = ''There's something very wrong with this world... and you're going to fix it.''
|flavour_text = ''There's something very wrong with this world... and you're going to fix it.''
}}
}}
Line 8: Line 8:


==Overview==
==Overview==
The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies.
The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to [[Culling Strike]] and [[Decimating Strike]] to remove a chunk of their life, and the ability to reduce the enemy's [[Concentration]] and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. [[Sorcery Ward]] gives him an elemental barrier in exchange for armour and evasion, [[Zealous Inquisition]] adds pack-clearing power with infrequent but powerful on-kill explosions, and [[Weapon Master]] allows for more variety between weapon set passive trees.


==Passive skills==
==Passive skills==
Line 19: Line 19:
   passive_skills.ascendancy_class = "Witchhunter"
   passive_skills.ascendancy_class = "Witchhunter"
   AND passive_skills.is_notable=0
   AND passive_skills.is_notable=0
   AND passive_skills.name NOT LIKE "%Witchhunter%"
   AND passive_skills.id NOT LIKE "%Notable%"
}}
}}


Line 28: Line 28:
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[Witchbane]] || Enemies have Maximum Concentration equal to 40% of their Maximum Life<br>Break enemy Concentration on Hit equal to 100% of Damage Dealt<br>Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds || {{n/a}} || ???
{{psl|id=AscendancyMercenary2Notable8|format=tablerow}} || {{n/a}} || [[Cooldown Recovery Rate (ascendancy passive skill)|Cooldown Recovery Rate]]
|-
|-
| [[No Mercy]] || Deal up to 30% more Damage to Enemies based on their missing Concentration || [[Witchbane]] || ???
{{psl|id=AscendancyMercenary2Notable1|format=tablerow}} || {{n/a}} || [[Damage vs Low Life Enemies]]
|-
|-
| [[Pitiless Killer]] || [[Culling Strike]] || {{n/a}} || ???
{{psl|id=AscendancyMercenary2Notable2|format=tablerow}}|| [[Pitiless Killer]] || [[Damage vs Low Life Enemies]]
|-
|-
| [[Judge, Jury, and Executioner]] || [[Decimating Strike]] || [[Judge, Jury, and Executioner]] || ???
{{psl|id=AscendancyMercenary2Notable3_|format=tablerow}} || {{n/a}} || [[Cooldown Recovery Rate (ascendancy passive skill)|Cooldown Recovery Rate]]
|-
|-
| [[Obsessive Rituals]] || Grants Skill: [[Sorcery Ward]]<br>50% less Armour and Evasion Rating || {{n/a}} || ???
{{psl|id=AscendancyMercenary2Notable4|format=tablerow}} || [[Witchbane]] || [[Cooldown Recovery Rate (ascendancy passive skill)|Cooldown Recovery Rate]]
|-
|-
| [[???]] || ??? || [[Obsessive Rituals]] || ???
{{psl|id=AscendancyMercenary2Notable5|format=tablerow}} || {{n/a}} || [[Armour and Evasion (ascendancy passive skill)|Armour and Evasion]]
|-
|-
| [[Zealous Inquisition]] || 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage<br>Chance is doubled against Undead and Demons || {{n/a}} || ???
{{psl|id=AscendancyMercenary2Notable6|format=tablerow}} || [[Obsessive Rituals]] || [[Armour and Evasion (ascendancy passive skill)|Armour and Evasion]]
|-
|-
| [[???]] || ??? || {{n/a}} || ???
{{psl|id=AscendancyMercenary2Notable7|format=tablerow}} || {{n/a}} || [[Area of Effect (ascendancy passive skill)|Area of Effect]]
|}
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
{{Version history table row|0.4.0|
* [[Witchbane]] now has Enemies have Maximum Concentration equal to 30% of their Maximum Life (previously 40%). This is a buff.
* [[Ceremonial Ablution]] now instead grants Sorcery Ward also protects against Physical and Chaos Damage.
}}
{{Version history table row|0.3.0|
* The [[Weapon Master]] Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points.
* The recharge time of [[Sorcery Ward]] no longer restarts when your Armour or Evasion changes.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}

Latest revision as of 00:58, 14 December 2025

Witchhunter
There's something very wrong with this world... and you're going to fix it.
Official artwork of the Witchhunter.

Witchhunter is an Ascendancy class for the Mercenary.

Overview

The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to Culling Strike and Decimating Strike to remove a chunk of their life, and the ability to reduce the enemy's Concentration and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. Sorcery Ward gives him an elemental barrier in exchange for armour and evasion, Zealous Inquisition adds pack-clearing power with infrequent but powerful on-kill explosions, and Weapon Master allows for more variety between weapon set passive trees.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Area of Effect
8% increased Area of Effect [1]
Armour and Evasion
15% increased Armour and Evasion Rating [1] [2]
Cooldown Recovery Rate
6% increased Cooldown Recovery Rate [1] [2] [3]
Damage vs Low Life Enemies
35% increased Damage with Hits against Enemies that are on Low Life [1] [2]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Weapon Master 100 Passive Skill Points become Weapon Set Skill Points Cooldown Recovery Rate
Pitiless Killer Culling Strike Damage vs Low Life Enemies
Judge, Jury, and Executioner Decimating Strike Pitiless Killer Damage vs Low Life Enemies
Witchbane Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Cooldown Recovery Rate
No Mercy Deal up to 40% more Damage to Enemies based on their missing Concentration Witchbane Cooldown Recovery Rate
Obsessive Rituals Grants Skill: Sorcery Ward
35% less Armour and Evasion Rating
Armour and Evasion
Ceremonial Ablution Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits Obsessive Rituals Armour and Evasion
Zealous Inquisition 10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Area of Effect

Version history

Version Changes
0.4.0
  • Witchbane now has Enemies have Maximum Concentration equal to 30% of their Maximum Life (previously 40%). This is a buff.
  • Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage.
0.3.0
  • The Weapon Master Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points.
  • The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.
0.1.0
  • Introduced to the game.