The Smith of Kitava has honed his blacksmithing with the power of the god Kitava. He can make his weapon more lethal by forging it into an ally with Manifest Weapon, prepping it with Temper Weapon to give it explosive hits, or make it unleash fire spells on hit with Heat of the Forge. The Smith of Kitava can scale elemental resistances effectively thanks to Coal Stoker and Forged in Flame, by having fire resistance scale his cold and lightning resistances as well. With Smith's Masterwork, he can spend passive points to add powerful mods of his choosing to a Normal body armour.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
Added Kitavan Imprint in place of Padded Plates, which causes your Body Armour to grant 60% increased Glory Generation.
Added Spiked Plates in place of Lead Lining, which causes your Body Armour to grant 100% increased Thorns Damage.
Added Tribute to Utula in place of Heavy Bracing, which causes your Body Armour to grant 30% increased Spirit.
Internal Layer now reduces Critical Damage taken by 100% (previously 50%).
Heatproofing now causes your Body Armour to grant the bonus of being Unaffected by all Damaging Ailments (previously just ignite).
The Fire Spell on Melee Hit Skill granted by Heat of the Forge on Smith of Kitava now costs no mana when triggering Socketed Spells. It also now gains 10% increased Damage per Level, up to 200% increased Damage at gem level 20.
The Temper Weapon Skill granted by Against the Anvil on Smith of Kitava now costs no mana. The Combust triggered by it's Empowered Attacks now deal 25% more Damage at all Levels and has a base radius of 3 Metres (previously 2.5 metres).
The Manifest Weapon Skill granted by Living Weapon on Smith of Kitava now changes target less frequently, and thus spends more time actively attacking. Additionally:
As a Mace, now has a cooldown of 6 seconds (from 10 seconds) for its Slam Skill.
As a Quarterstaff, now has a cooldown of 6 seconds (from 10 seconds) on its Sweep Skill.
As a Spear, fixed a bug where the damage dealt while it was Dashing towards enemies didn't cover the full distance of the Dash.
The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).
The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%).
The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%).
The small Passive Skill prior to Living Weapon now grants 5% increased Strength, instead of Minions deal 20% increased Damage.