Difficulty
Certain Bosses with increased difficulty will gain new abilities and begin to drop exclusive items, and have a reduced number of Respawn Attempts.
Difficulty above 4 has no additional effect.
Difficulty is an optional mechanic for certain endgame encounters that increases the area level, monster life and damage, decreases the number of respawns available, and adjusts the odds of receiving certain boss-exclusive uniques of these encounters. Increased difficulty may also cause certain monsters or encounters to gain additional skills or effects. Difficulty is capped at 4.
Difficulty can be set before opening portals to the pinnacle encounter at the Realmgate. Each subsequent difficulty requires completing the pinnacle encounter at the previous difficulty. Higher difficulties also require more splinters to access (x50 at Difficulty 1, x75 at Difficulty 2, and x100 at Difficulty 3).
For specific details on the effects of difficulty on each area/encounter or pinnacle boss, see the respective pages:
Encounter | Location/Boss | Splinters |
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Expedition | Expedition Logbook - Olroth, Origin of the Fall | ![]() |
Delirium | Simulacrum | ![]() |
Ritual | Crux of Nothingness - The King in the Mists | ![]() |
Breach | Twisted Domain - Xesht, We That Are One | ![]() |
Version history
Version | Changes |
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0.3.0 |
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0.2.0f |
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0.1.0 |
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