Penetration
Not to be confused with Penetrate.
Resistance Penetration
Tooltip
Penetration causes the target's corresponding ResistanceResistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances.
Player resistances are lowered as you progress through the game, and can be improved with Equipment, Passives & Quest items. to be treated as lower than its actual value by the specified amount when of calculating Damage taken from your Hits.Any damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. ResistancesResistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances.
Player resistances are lowered as you progress through the game, and can be improved with Equipment, Passives & Quest items. can only be Penetrated down to a minimum of 0% by default.
Since Penetration only affects HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. and applies to the target's defensive stats rather than your own offensive stats, it does not affect damage with Ailments.Ailments that deal damage are Bleeding, Ignite, and Poison.
Player resistances are lowered as you progress through the game, and can be improved with Equipment, Passives & Quest items. to be treated as lower than its actual value by the specified amount when of calculating Damage taken from your Hits.Any damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. ResistancesResistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances.
Player resistances are lowered as you progress through the game, and can be improved with Equipment, Passives & Quest items. can only be Penetrated down to a minimum of 0% by default.
Since Penetration only affects HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. and applies to the target's defensive stats rather than your own offensive stats, it does not affect damage with Ailments.Ailments that deal damage are Bleeding, Ignite, and Poison.
Resistance Penetration is the ability for hits to treat the target's resistance as if it was lowered by the specified amount.
Mechanics
Penetration causes the specified amount to be subtracted from the target's corresponding resistance when determining the damage they take from a hit, to a minimum of 0% resistance by default.
Penetration is calculated after accounting for other modifiers that raise or lower the target's resistances and their maximum capped resistances.[confirmation needed]
Related gems
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Category: Lightning Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.Supported Skills Penetrate 30% Lightning ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Cold Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.Supported Skills Penetrate 30% Cold ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Fire Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.Supported Skills Penetrate 30% Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Leopold's Applause![]() Embroidered GlovesEnergy Shield: 35Requires Level 52, 83 Int(60–100)% increased Energy Shield +(60–100) to maximum Mana (10–15)% increased Rarity of Items found Damage Penetrates 10% Elemental Resistances Your Hits can Penetrate Elemental Resistances down to a minimum of -50%"Keep smiling. The deepest cut comes not from insults, but from false praise." | Embroidered Gloves | Gloves | 52 | (60–100)% increased Energy Shield +(60–100) to maximum Mana (10–15)% increased Rarity of Items found Damage Penetrates 10% Elemental Resistances Your Hits can Penetrate Elemental Resistances down to a minimum of -50% |
The Pandemonius![]() Lapis AmuletRequires Level 52+(10-15) to Intelligence+(20-30)% to Cold Resistance Damage Penetrates 75% Cold Resistance Blind Chilled enemies on HitA single moment sets in motion an eternal fall, beneath which all are buried. | Lapis Amulet | Amulet | 52 | +(10-15) to Intelligence+(20-30)% to Cold Resistance Damage Penetrates 75% Cold Resistance Blind Chilled enemies on Hit |
Version history
Version | Changes |
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0.1.0 |
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