Beira's Anguish Dousing CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Immune to IgniteRequires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum LifeThey found a crying child tied to a frozen pyre. She was clad in ice, but the village was ash.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Metadata Item class: Charm
Beira's Anguish is a uniqueDousing CharmDousing CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Immune to IgniteRequires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters..
Beira's Anguish has a base critical hit chance of 0%, but is able to deal critical hits if the target has additional chance to receive critical hits (Ex. Critical Weakness, etc.).
Modifiers that grant extra non-fire damage (e.g. Gain X% of Damage as extra [element] Damage") can contribute to the ignite damage if Infernalist's Bringer of Flame ascendancy node is allocated.
This charm can be repeatedly triggered through a source of self-ignite such as the Infernalist's Grinning Immolation in combination with PragmatismPragmatism Explorer ArmourArmour: 114 Evasion: 101 Movement Speed: -4.0%Requires Level 33, 39 Str, 39 Dex(200-300)% increased Armour and Evasion +(10-20)% to all Elemental Resistances -17% to Chaos Resistance Charms use no ChargesIn an endless war against darkness, one must be ever vigilant.. Hostile ignited ground will also constantly trigger this charm.
Item acquisition
Beira's Anguish can drop anywhere. It can be chanced.
The Beira's Anguish Unique Charm now Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life. It no longer Ignites enemies in your Presence on use.
Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.
All Charms but the Golden CharmGolden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.