Guard
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. that provides a buffer against damage from Hits,Any damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. taking the damage before your Life or Energy ShieldEnergy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
Chaos damage removes twice as much Energy Shield.
Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly. until the buff expires or is depleted.
You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life.
Guard is a temporary buff that redirects a specified amount of damage from hits.
Mechanics
Guard absorbs all damage from hits until it is depleted, at which point the buff is removed. Guard's damage redirection occurs after damage mitigation.
Guard can be granted through certain modifiers. Guard is granted when the charm or flask that grants it is used, and lasts for the duration of that charm or flask expires or is used again. Guard does not stack; if the Guard gained is greater than the current Guard value, it will overwrite the current value and duration. If the Guard gained is lower, it instead extends the buff of the current Guard buff proportional to the ratio of gained Guard against current Guard.
Related skills
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20) Cost: 15 Mana Cast Time: 0.30 secConsume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.Gain Guard equal to 6% of your maximum life per Jade consumed Guard duration is (4-4.95) seconds Additional Effects From 1-20% Quality: Gain Guard equal to (0.05-1)% of your maximum life per Jade consumedSkills can be managed in the Skills Panel. | 0 | |||
Tier: 9 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 secRequires: Armoured ShieldPerform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry radius is 4 metres Guard duration is 4 seconds Can Trigger Shield Wave once per 5 enemy Power in range, counting up to 50 Power Grants (2-92) Guard for every 5 enemy Power in range, counting up to 20 PowerSkills can be managed in the Skills Panel. | 9 |
Persistent skills
| Gem | Tier |
|---|
Related support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Vanguard Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 4 Guard per ten Strength if Heavily Stunning Guard duration is 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Vanguard Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 6 Guard per ten Strength if Heavily Stunning Guard duration is 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 |
Related unique items
| Item | Base item | Item class | Stats | |
|---|---|---|---|---|
| Olroth's Resolve Ultimate Life FlaskRecovers 920 Life over 3.00 Seconds Consumes (20-25) of 75 Charges on useRequires Level 60Instant Recovery (100-150)% increased Charges per use Excess Life Recovery added as Guard for 20 secondsOlroth the Gallant, tireless and true, he fights for me, he fights for you!Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Ultimate Life Flask | Life Flask | 60 | Instant Recovery (100-150)% increased Charges per use Excess Life Recovery added as Guard for 20 seconds |
Related passive skills
The following passive skills are related to guard:
| Name | Stats |
|---|---|
| Heavy Drinker | 20% increased Life Recovery from Flasks Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to guard:
| Ascendancy Class | Name | Stats |
|---|---|---|
Warbringer![]() | Jade Heritage | Grants Skill: Encase in Jade Gain a stack of Jade every second [1] |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
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| 0.1.0 |
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