|explicit3_text = Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
|explicit3 = UniqueFireShocks1
|explicit4_text = Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
|explicit4 = UniqueColdIgnites1
|explicit5_text = Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
|explicit5 = UniqueLightningFreezes1
|flavour_text = "The ice seared his naked feet<br>As the lightning stilled his heart,<br>But it was the flames upon his lover's face<br>That roused him to vengeance."<br>- From 'The Three Dragons' by Victario of Sarn
|flavour_text = "The ice seared his naked feet<br>As the lightning stilled his heart,<br>But it was the flames upon his lover's face<br>That roused him to vengeance."<br>- From 'The Three Dragons' by Victario of Sarn
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance: This allows lightning damage to contribute to freeze buildup, but does not cause lightning damage to chill.
Item acquisition
The Three Dragons can drop anywhere. It can be chanced.
Items with Required Level 46 now require Level 45 instead, and their requirements and stats have been adjusted. Required Dexterity/Intelligence reduced to 36 (from 37) and Evasion reduced to 87 (from 89). This change applies to existing items. [Undocumented]