Skill speed: Difference between revisions
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{{ | {{Keyword infobox|SkillSpeed}} | ||
{{distinguish|Action speed|Movement speed}} | {{distinguish|Action speed|Movement speed}} | ||
'''Skill speed''' is the generic form of stats affecting the time to use various [[skill]]s, which affects the animations or delays of the skill. | '''Skill speed''' is the generic form of stats affecting the time to use various [[skill]]s, which affects the animations or delays of the skill. | ||
Latest revision as of 10:36, 10 October 2025
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. Speed, CastSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. Speed, WarcryWarcries are skills which count enemy Power within their area and Empower your subsequent Melee Attacks, sometimes depending on the total Power of enemies counted. Speed, and similar stats.
Skill speed is the generic form of stats affecting the time to use various skills, which affects the animations or delays of the skill.
Mechanics
Variants of skill speed
More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include:
- Attack speed for attacks and crossbow reload speed
- Cast speed for spells
- Throw speed for traps
- Summon speed for totems
- Warcry speed for warcries
- Reload speed for crossbows
Use time penalties
Certain skills (e.g. Whirling AssaultWhirling AssaultAttack, AoE, Melee, Strike
Tier: 11
Level: (1-20)
Cost: (18-126) Mana
Attack Damage: (40-163)% of baseRequires: QuarterstaffAdvance while hitting enemies around you with a series of spinning Strikes.+1.4 seconds to Total Attack Time
Additional Effects From 1-20% Quality:
(0.75-15)% more Attack SpeedSkills can be managed in the Skills Panel.) have an inherent penalty to use time (e.g. +# seconds to Total Attack Time). This value is added after other modifiers to skill speed are calculated; therefore, this penalty cannot be modified by skill speed modifiers.
Calculations
The final use time of a skill can be determined by converting a skill's use time into uses per second, then applying modifiers to skill speed or variants thereof.
For example, a skill that has a base use time of 0.8 seconds has a use speed of 1.25 per second. If the player has 40% increased total skill speed, the use speed is now 1.25 * (1 + 0.4) = 1.75. The final use time of the skill is 1/1.75 = 0.57 seconds.
Alternatively, it can be calculated as
Skill use per second limit
Non-channelling actions can be performed once per server frame, which is 33 milliseconds. This means you can perform up to 30.3 actions per second. Reducing a skill attack/cast time to go below 0.033 seconds can you to lose DPS due to missed frames, despite the fact the tooltip will calculate the DPS as if this actions per server tick limitation did not exist.
Version history
Version | Changes |
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0.1.0 |
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