Passive Skill Tree: Difference between revisions
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==Weapon Specialisation== | ==Weapon Specialisation== | ||
Certain quest items like the [[Book of Specialisation]] or quest rewards grant two Weapon Set Passive Skill Points, which can be allocated separately to each weapon set, with the exception of [[keystone]] passives and [[jewel]] sockets. This system provides flexibility for builds that utilize multiple weapon setups or prefer to invest in general passives. You can also allocate these passive points as regular passives instead. | Certain quest items like the [[Book of Specialisation]] or quest rewards grant two Weapon Set Passive Skill Points, which can be allocated separately to each weapon set, with the exception of [[keystone]] passives and [[jewel]] sockets. This system provides flexibility for builds that utilize multiple weapon setups or prefer to invest in general passives. You can also allocate these passive points as regular passives instead. | ||
Each character can gain up to 24 Weapon Set Passive Skill Points throughout the course of the campaign. The [[Witchhunter]] passive [[Weapon Master]] converts up to 100 regular passive points into weapon set passive points. | |||
If you allocate points to both [[weapon set|weapon sets]], refunding these points requires removing one from each weapon set to reclaim a single normal Passive Skill Point. | If you allocate points to both [[weapon set|weapon sets]], refunding these points requires removing one from each weapon set to reclaim a single normal Passive Skill Point. |
Revision as of 19:05, 15 September 2025
The Passive Skill Tree is a vast, interconnected web of passives in Path of Exile 2 that allows players to customize their character's skills and attributes. It serves as the primary progression system for character development, providing access to numerous bonuses, such as increased damage, survivability, or utility. Players allocate Passive Skill Points on the Passive Tree by levelling up or completing certain quests, enabling deep build customization and unique playstyles.
Passive Tree Nodes
Passive Tree Nodes are individual points on the Tree that grant specific bonuses when allocated. Nodes come in various types:
- Attribute Nodes (Travel Nodes): Adds +5 to any attribute selected. This node can be changed to a different attribute for the same gold cost as respecing 1 passive. The nodes that are dependent on this passive point do not need to be respeced for this change.
- Jewel Socket Nodes: Specialised nodes that allow players to insert jewels, granting bonuses or effects to enhance their character's build.
- Keystone Nodes: Dramatically alter gameplay mechanics, often providing powerful benefits alongside drawbacks.
- Small Nodes: Provide minor stat boosts, such as increased damage or life.
- Notable Nodes: Unlock after allocating Small Nodes in a cluster, allowing players to select additional specialised bonuses.
Nodes are interconnected, and players must allocate points in a path to reach desired nodes.
Passive Skill Points
Passive Skill Points are points earned by levelling up or completing specific quests in Path of Exile 2, which can be allocated on the Passive Skill Tree to unlock nodes. These allow players to enhance their character's attributes, skills, and synergies, providing the foundation for build customization and progression.
Passive Skill Tree Sections
The Passive Skill Tree is divided into distinct sections, each indirectly associated with one of the game's three primary attributes: Strength, Dexterity, and Intelligence. These sections influence the types of bonuses and playstyles available in each area and dictate the starting points for characters based on their class:
- The southwest section of the passive tree is focused on Strength; it proves bonuses to mechanics such as fire damage, armour, melee combat, endurance charges, block, warcries, and life leech.
- The southwest section of the passive tree is focused on Dexterity; it proves bonuses to mechanics such as lightning damage, evasion, ranged attacks, Frenzy charges, deflection, accuracy, and flask recovery.
- The southwest section of the passive tree is focused on Intelligence; it proves bonuses to mechanics such as cold damage, chaos damage, energy shield, spells, minions, power charges, mana, and curses.
- The passive skills available between these sections are hybridized between the two.
This structure ensures that starting positions reflect each class's core identity, while the flexibility of the Passive Skill Tree allows for highly customized builds that can explore other sections as desired.
Refunding
Refunding, commonly referred to as a "respeccing", is the process of reallocating passive skill points. Players can remove previously allocated nodes on the tree by spending Gold, with the cost increasing as the character's level rises. This system allows for build adjustments, experimentation, and correcting mistakes in skill allocation while balancing accessibility with resource management.
Level | Gold Cost |
---|---|
1 | 15 |
2 | 19 |
3 | 25 |
4 | 31 |
5 | 39 |
6 | 46 |
7 | 60 |
8 | 73 |
9 | 85 |
10 | 98 |
11 | 113 |
12 | 128 |
13 | 145 |
14 | 163 |
15 | 182 |
16 | 211 |
17 | 225 |
18 | 241 |
19 | 257 |
20 | 273 |
21 | 290 |
22 | 308 |
23 | 326 |
24 | 344 |
25 | 364 |
26 | 384 |
27 | 404 |
28 | 425 |
29 | 447 |
30 | 470 |
31 | 493 |
32 | 517 |
33 | 542 |
34 | 567 |
35 | 593 |
36 | 620 |
37 | 648 |
38 | 676 |
39 | 706 |
40 | 736 |
41 | 767 |
42 | 799 |
43 | 832 |
44 | 866 |
45 | 900 |
46 | 936 |
47 | 973 |
48 | 1010 |
49 | 1049 |
50 | 1089 |
51 | 1130 |
52 | 1172 |
53 | 1215 |
54 | 1259 |
55 | 1304 |
56 | 1351 |
57 | 1399 |
58 | 1448 |
59 | 1498 |
60 | 1550 |
61 | 1603 |
62 | 1657 |
63 | 1713 |
64 | 1770 |
65 | 1829 |
66 | 1889 |
67 | 1950 |
68 | 2014 |
69 | 2078 |
70 | 2145 |
71 | 2213 |
72 | 2282 |
73 | 2354 |
74 | 2427 |
75 | 2502 |
76 | 2578 |
77 | 2657 |
78 | 2737 |
79 | 2820 |
80 | 2904 |
81 | 3089 |
82 | 3281 |
83 | 3480 |
84 | 3686 |
85 | 3899 |
86 | 4120 |
87 | 4349 |
88 | 4585 |
89 | 4829 |
90 | 5081 |
91 | 5509 |
92 | 5952 |
93 | 6412 |
94 | 6889 |
95 | 7383 |
96 | 7895 |
97 | 8425 |
98 | 8974 |
99 | 9542 |
100 | 10129 |
Weapon Specialisation
Certain quest items like the Book of Specialisation or quest rewards grant two Weapon Set Passive Skill Points, which can be allocated separately to each weapon set, with the exception of keystone passives and jewel sockets. This system provides flexibility for builds that utilize multiple weapon setups or prefer to invest in general passives. You can also allocate these passive points as regular passives instead.
Each character can gain up to 24 Weapon Set Passive Skill Points throughout the course of the campaign. The Witchhunter passive Weapon Master converts up to 100 regular passive points into weapon set passive points.
If you allocate points to both weapon sets, refunding these points requires removing one from each weapon set to reclaim a single normal Passive Skill Point.
See also
Ascendancy class: An advanced speciality passive tree characters gain by completing Ascension trials.
Version history
Version | Changes |
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0.3.0 |
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0.2.0 |
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0.1.0 |
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