Deadeye: Difference between revisions

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| rowspan=2 | [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
| rowspan=2 | [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
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| [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 20% after 7 metres
| [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
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| colspan=2 |[[Endless Munitions]] || Skills fire an additional Projectile || [[Projectile Proximity Specialisation]] || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
| colspan=2 |[[Endless Munitions]] || Skills fire an additional Projectile || [[Projectile Proximity Specialisation]] || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]

Revision as of 04:59, 28 August 2025

Deadeye
A woman can change the world with a single well-placed arrow.
Official artwork of the Deadeye.

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of projectile skills. The Deadeye can also gain passives that grant Tailwind, which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to frenzy charge and mark skills.

Passive skills

Minor skills

This class has the following minor passive skills:

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Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Avidity 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges Frenzy Charge Duration
Thrilling Chase When you consume frenzy charges you count as having consumed twice as many Avidity Frenzy Charge Duration
Bulleseye Accuracy
Projectile Proximity Specialisation Point Blank Projectiles deal 20% more Hit Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres Projectile Speed
Far Shot Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Endless Munitions Skills fire an additional Projectile Projectile Proximity Specialisation Projectile Speed
Called Shots Grants Skill: Called Shots Mark Effect
Gathering Winds Gain Tailwind on Skill use
Lose all Tailwind when Hit
Skill Speed
Wind Ward 3% less Damage taken per Tailwind Gathering Winds Skill Speed

Version history

Version Changes
0.3.0
  • The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.
  • The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
  • The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 10 stacks of Critical Weakness to enemies when you consume a Mark on them.
0.1.0
  • Introduced to the game.