Deadeye: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* The [[Avidity]] Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. | |||
* The [[Called Shots]] Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit. | |||
* The Eagle Eyes Notable Passive Skill has been renamed to [[Bulleseye]]. No longer removes the distance-based accuracy penalty. Instead, it applies 10 stacks of Critical Weakness to enemies when you consume a Mark on them. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 14:43, 25 August 2025
Deadeye
A woman can change the world with a single well-placed arrow. |

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of projectile skills. The Deadeye can also gain passives that grant Tailwind, which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to frenzy charge and mark skills.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive | |
---|---|---|---|---|
Avidity | 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | — | Frenzy Charge Duration | |
Thrilling Chase | When you consume frenzy charges you count as having consumed twice as many | Avidity | Frenzy Charge Duration | |
Bulleseye | — | Accuracy | ||
Projectile Proximity Specialisation | Point Blank | Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters | — | Projectile Speed |
Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters | |||
Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
Called Shots | You can apply an additional Mark | — | Mark Effect | |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | Skill Speed | |
Wind Ward | 3% less Damage taken per Tailwind | Gathering Winds | Skill Speed |
Version history
Version | Changes |
---|---|
0.3.0 |
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0.1.0 |
|