Deadeye: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Ascendancy class
{{Ascendancy class
|name = Ranger1
|name = Deadeye
|flavour_text = ''A woman can change the world with a single well-placed arrow.''
|flavour_text = ''A woman can change the world with a single well-placed arrow.''
}}
}}
Line 26: Line 26:


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! colspan=2 |Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[Avidity]] || 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges || {{n/a}} || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]]
| colspan=2 |[[Avidity]] || 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges || {{n/a}} || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]]
|-
|-
| [[Thrilling Chase]] || When you consume frenzy charges you count as having consumed twice as many || [[Avidity]] || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]]
| colspan=2 |[[Thrilling Chase]] || When you consume frenzy charges you count as having consumed twice as many || [[Avidity]] || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]]
|-
|-
| [[Eagle Eyes]] || You have no Accuracy Penalty at Distance || {{n/a}} || [[Accuracy (ascendancy passive skill)|Accuracy]]
| colspan=2 |[[Eagle Eyes]] || You have no Accuracy Penalty at Distance || {{n/a}} || [[Accuracy (ascendancy passive skill)|Accuracy]]
|-
|-
| [[Projectile Proximity Specialisation]] || (Select [[Point Blank]] or [[Far Shot]]) || {{n/a}} || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
| rowspan=2 | [[Projectile Proximity Specialisation]]  
|-
| [[Point Blank]] || Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters
| [[Point Blank]] || Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters || {{n/a}} || {{n/a}}
| rowspan=2 |
| rowspan=2 | [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
|-  
|-  
| [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters || {{n/a}} ||  {{n/a}}
| [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters
|-
|-
| [[Endless Munitions]] || Skills fire an additional Projectile || [[Point Blank]] or<br>[[Far Shot]] || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
| colspan=2 |[[Endless Munitions]] || Skills fire an additional Projectile || [[Projectile Proximity Specialisation]] || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
|-
|-
| [[Called Shots]] || You can apply an additional Mark || {{n/a}} || [[Mark Effect (ascendancy passive skill)|Mark Effect]]
| colspan=2 |[[Called Shots]] || You can apply an additional Mark || {{n/a}} || [[Mark Effect (ascendancy passive skill)|Mark Effect]]
|-
|-
| [[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || [[Skill Speed (ascendancy passive skill)|Skill Speed]]
| colspan=2 |[[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || [[Skill Speed (ascendancy passive skill)|Skill Speed]]
|-
|-
| [[Wind Ward]] || 3% less Damage taken per Tailwind || [[Gathering Winds]] || [[Skill Speed (ascendancy passive skill)|Skill Speed]]
| colspan=2 |[[Wind Ward]] || 3% less Damage taken per Tailwind || [[Gathering Winds]] || [[Skill Speed (ascendancy passive skill)|Skill Speed]]
|}
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* The Thrilling Chase Ascendancy Passive Skill now provides "When you consume frenzy charges you count as having consumed twice as many" (previously a 50% chance, and described in a slightly different way).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 13:03, 9 April 2025

Lua error in Module:Data_tables at line 502: attempt to index field '?' (a nil value).

Official artwork of the Deadeye.

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of projectile skills. The Deadeye can also gain passives that grant Tailwind, which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to frenzy charge and mark skills.

Passive skills

Minor skills

This class has the following minor passive skills:

Lua error: Error: Table passive_skills not found..

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Avidity 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges Frenzy Charge Duration
Thrilling Chase When you consume frenzy charges you count as having consumed twice as many Avidity Frenzy Charge Duration
Eagle Eyes You have no Accuracy Penalty at Distance Accuracy
Projectile Proximity Specialisation Point Blank Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters Projectile Speed
Far Shot Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters
Endless Munitions Skills fire an additional Projectile Projectile Proximity Specialisation Projectile Speed
Called Shots You can apply an additional Mark Mark Effect
Gathering Winds Gain Tailwind on Skill use
Lose all Tailwind when Hit
Skill Speed
Wind Ward 3% less Damage taken per Tailwind Gathering Winds Skill Speed

Version history

Version Changes
0.1.0
  • Introduced to the game.