Reservation: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.0| | |||
* Updated art for Reserved Life and Mana. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Revision as of 03:29, 18 December 2024
✍️This article is a stub. Please help improve the article by expanding it.
Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by skills do not deactivate on death.
Related unique items
| Item | Stats | |
|---|---|---|
| Matsya Crescent QuarterstaffQuartertaff Physical Damage: 19-39 Elemental Damage: (6-9) to (10-15), 1 to (19-29) Critical Strike Chance: (13.00-15.00)% Attacks per Second: (1.72-1.80) Weapon Range: 1.3 metresRequires Level 20, 30 Dex, 14 IntAdds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3-5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. | 20 | Adds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3-5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less Spirit |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
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| 0.1.0 |
|