Trap: Difference between revisions

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'''Trap''' is an [[item class]] of one-handed [[weapons]] that requires [[dexterity]] and [[intelligence]] to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for [[trap]] skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated.
'''Trap''' is an [[item class]] of two-handed [[weapons]] that requires [[dexterity]] and [[intelligence]] to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for [[trap]] skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated.


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==Mechanics==
==Mechanics==
It is not possible to [[dual wield]] two traps.
Traps are used to cause [[spell]]s to be used by a [[proxy]] when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use [[cast speed]] as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by [[action speed]] modifiers.
Traps are used to cause [[spell]]s to be used by a [[proxy]] when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use [[cast speed]] as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by [[action speed]] modifiers.



Revision as of 05:43, 8 December 2024

Trap is an item class of two-handed weapons that requires dexterity and intelligence to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for trap skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated.

Mechanics

Traps are used to cause spells to be used by a proxy when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use cast speed as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by action speed modifiers.

Traps specify a detonation type, which determines how a trap is activated:

  • Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically.
  • Manual: The player must click the detonation hotkey, which will detonate all placed traps in sequential order.

The proximity and manual detonation types are similar to traps and mines function respectively in Path of Exile.

List of traps

Main page: List of traps

No results found

List of unique traps

No results found

Passive skills

There are passive skills that grant trap bonuses. Template:Query passive skills

List of skill gems usable with traps

List of skill gems usable with traps

Version history

Version Changes
0.1.0
  • Introduced to the game.