Accuracy: Difference between revisions
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'''Accuracy''' is used to hit a target with an [[attack]], and is checked against the target's [[Evasion]] to determine that chance. Accuracy is also used to check against [[Deflection]] chance. | '''Accuracy''' is used to hit a target with an [[attack]], and is checked against the target's [[Evasion]] to determine that chance. Accuracy is also used to check against [[Deflection]] chance. | ||
Revision as of 10:47, 10 October 2025
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. and is checked against the targets EvasionEvasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy. to determine that chance.
Player AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Accuracy is used to hit a target with an attack, and is checked against the target's Evasion to determine that chance. Accuracy is also used to check against Deflection chance.
Player characters inherently gain 6 base accuracy per level, and 6 base accuracy for each point of dexterity.
Mechanics
Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:
Chance to hit can not be lower than 5% but can reach 100%. The Amazon's Critical Strike notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is 125%.
- Effects that state Can't be Evaded or Always Hit (e.g.
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel.
) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. - Cannot Evade (e.g.
BramblejackBramblejack
Rusted CuirassArmour: 45
Movement Speed: -5.0%+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while SurroundedIt is safer to be feared than to be loved.) does the same, in reverse; all skills against the subject will hit regardless of accuracy.
Spell do not benefit from accuracy. Player minions do not require accuracy and their attacks will always hit.
Accuracy penalty
Player attacks incur an accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and increasing linearly to a maximum penalty of 90% less Accuracy for targets further than 9 metres away.
Enemies do not have an accuracy penalty, but can be given one with Tactician's Stay Light, Use Cover or
Vigilant ViewVigilant View
Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
(10-20)% increased Rarity of Items found
+(20-30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%Agony brings clarity to those of pure mind..
Related mechanics
Blind
Blind is a debuff that reduces the target's Evasion and Accuracy by 20% and lowers their vision radius to minimum.
Related skills
| Gem | Tier |
|---|
Persistent skills
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack Requires 200 Glory to use Banner Aura radius is 4.5 metres Aura grants 25% more Attack damage Aura grants 50% increased Accuracy Rating Aura grants 25% increased Attack Speed Banner duration is (6–9.8) seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 4 |
Support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Heightened Accuracy Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Attacks, causing them to gain Accuracy.Supported Skills have 50% more Accuracy RatingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Precision Tier: 1 Additional Reservation: 10 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Increased Area of Effect Tier: 2Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect Supported Skills have 80% less Accuracy Rating against Enemies within two metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Heightened Accuracy Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.Supported Skills Always Hit Enemies on full Life Supported Skills have 50% more Accuracy RatingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Precision Tier: 4 Additional Reservation: 20 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 |
Related unique Items
+x to Accuracy Rating
No results found
+x% increased/reduced Accuracy Rating No results found
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
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| 0.1.0 |
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