Accuracy: Difference between revisions

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Enemies do not have an accuracy penalty, but can be given one with [[Tactician]]'s [[Stay Light, Use Cover]] or {{il|Vigilant View}}.
Enemies do not have an accuracy penalty, but can be given one with [[Tactician]]'s [[Stay Light, Use Cover]] or {{il|Vigilant View}}.


==Related Mechanics==
==Related mechanics==
===Blind===
===Blind===
[[Blind]] is a [[debuff]] that reduces the target's [[Evasion]] and Accuracy by 20% and lowers their vision radius to minimum.
[[Blind]] is a [[debuff]] that reduces the target's [[Evasion]] and Accuracy by 20% and lowers their vision radius to minimum.


==Unique Items==
==Related skills==
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND items.stat_text LIKE "%accuracy%"
}}
 
===Persistent skills===
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND items.stat_text LIKE "%accuracy%"
}}
 
==Support gems==
{{Skill table
|where = items.class_id IN ("Support Skill Gem")
  AND items.stat_text LIKE "%accuracy%"
}}
 
==Related unique Items==
'''+x to Accuracy Rating'''  
'''+x to Accuracy Rating'''  


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|stat=1
|stat=1
}}
}}


'''+x% increased/reduced Accuracy Rating'''  
'''+x% increased/reduced Accuracy Rating'''  

Revision as of 15:57, 19 September 2025

Accuracy
Tooltip
Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.

Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.

Accuracy is used to hit a target with an attack, and is checked against the target's Evasion to determine that chance. Accuracy is also used to check against Deflection chance.

Player characters inherently gain 6 base accuracy per level, and 6 base accuracy for each point of dexterity.

Mechanics

Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:

[1]

Chance to hit can not be lower than 5% but can reach 100%. The Amazon's Critical Strike notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is 125%.

  • Effects that state Can't be Evaded or Always Hit (e.g. Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 75% of base
    Attack Damage: (90-281)% of base
    Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
    Can't be Evaded
    Normal and Magic monsters grant 1 Power Charge
    Rare monsters grant 2 Power Charges
    Unique monsters grant 3 Power Charges
    Dashes and Strikes additional valid targets

    Additional Effects From 1-20% Quality:
    Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
    Skills can be managed in the Skills Panel.
    ) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively.
  • Cannot Evade (e.g. BramblejackBramblejack
    Rusted Cuirass
    Armour: 45
    Movement Speed: -5.0%
    +(60-100) to maximum Life
    +(60-100) to Stun Threshold
    Cannot Evade Enemy Attacks
    250% of Melee Physical Damage taken reflected to Attacker
    Regenerate 5% of maximum Life per second while Surrounded
    It is safer to be feared than to be loved.
    ) does the same, in reverse; all skills against the subject will hit regardless of accuracy.

Spell do not benefit from accuracy. Player minions do not require accuracy and their attacks will always hit.

Accuracy penalty

Player attacks incur an accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and increasing linearly to a maximum penalty of 90% less Accuracy for targets further than 9 metres away.

Enemies do not have an accuracy penalty, but can be given one with Tactician's Stay Light, Use Cover or Vigilant ViewVigilant View
Emerald Ring
Requires Level 26+(120-160) to Accuracy Rating+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
(10-20)% increased Rarity of Items found
+(20-30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Agony brings clarity to those of pure mind.
.

Related mechanics

Blind

Blind is a debuff that reduces the target's Evasion and Accuracy by 20% and lowers their vision radius to minimum.

Related skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
War BannerWar BannerBanner, Buff, Persistent, AoE, Aura, Duration, Conditional
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
Requires 200 Glory to use
Banner Aura radius is 4.5 metres
Aura grants 25% more Attack damage
Aura grants 50% increased Accuracy Rating
Aura grants 25% increased Attack Speed
Banner duration is (6–9.8) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
4YesYesNo

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Heightened Accuracy IHeightened Accuracy ISupport, Attack
Category: Heightened Accuracy
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Attacks, causing them to gain Accuracy.Supported Skills have 50% more Accuracy RatingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Precision IPrecision ISupport, Buff, Persistent
Category: Precision
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
OverreachOverreachSupport, Attack, AoE
Category: Increased Area of Effect
Tier: 2
Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Heightened Accuracy IIHeightened Accuracy IISupport, Attack
Category: Heightened Accuracy
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.Supported Skills Always Hit Enemies on full Life
Supported Skills have 50% more Accuracy Rating
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
Precision IIPrecision IISupport, Buff, Persistent
Category: Precision
Tier: 4
Additional Reservation: 20 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoYesNo

Related unique Items

+x to Accuracy Rating

No results found

+x% increased/reduced Accuracy Rating No results found

Version history

Version Changes
0.3.0
  • Players now gain +6 to Accuracy Rating per Level (previously +3), and each point of Dexterity now grants +6 to Accuracy Rating (previously +5).
  • The Accuracy Falloff penalty now linearly interpolates from 2 metres down to 9 metres. The maximum penalty being 90% less Accuracy Rating at distances of 9 metres or further. Previously there was no maximum and at 14 metres you had 100% less Accuracy Rating.
  • Player Minions now always Hit with their Attacks.
  • The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.
0.1.0
  • Introduced to the game.