Deadeye: Difference between revisions
Jump to navigation
Jump to search
Mefisto1029 (talk | contribs) |
Mefisto1029 (talk | contribs) |
||
Line 55: | Line 55: | ||
* The [[Avidity]] Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. | * The [[Avidity]] Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. | ||
* The [[Called Shots (passive)|Called Shots]] Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new [[Called Shots]] Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit. | * The [[Called Shots (passive)|Called Shots]] Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new [[Called Shots]] Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit. | ||
* The Eagle Eyes Notable Passive Skill has been renamed to [[Bulleseye]]. No longer removes the distance-based accuracy penalty. Instead, it applies | * The Eagle Eyes Notable Passive Skill has been renamed to [[Bulleseye]]. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them. | ||
}} | }} | ||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| |
Revision as of 05:41, 29 August 2025
Deadeye
A woman can change the world with a single well-placed arrow. |

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of projectile skills. The Deadeye can also gain passives that grant Tailwind, which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to frenzy charge and mark skills.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive | |
---|---|---|---|---|
Avidity | 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | — | Frenzy Charge Duration | |
Thrilling Chase | When you consume frenzy charges you count as having consumed twice as many | Avidity | Frenzy Charge Duration | |
Bulleseye | — | Accuracy | ||
Projectile Proximity Specialisation | Point Blank | Projectiles deal 20% more Hit Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | — | Projectile Speed |
Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | |||
Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
Called Shots | Grants Skill: Called Shots | — | Mark Effect | |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | Skill Speed | |
Wind Ward | 3% less Damage taken per Tailwind | Gathering Winds | Skill Speed |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.1.0 |
|