Eternal Life: Difference between revisions

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* '''Life loss''': As long as the player has energy shield, effects that cause you to lose life are ignored, such as [[Event Horizon]]'s {{c|mod|Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill}} or {{il|Death Articulated}}'s {{c|mod|Lose 5% of maximum Life per second}}.
* '''Life loss''': As long as the player has energy shield, effects that cause you to lose life are ignored, such as [[Event Horizon]]'s {{c|mod|Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill}} or {{il|Death Articulated}}'s {{c|mod|Lose 5% of maximum Life per second}}.
* '''Life recovery''': The player is unable to recover life while you have energy shield, such as if you depleted all ES, took damage to life, then recovered some ES<ref>https://www.reddit.com/r/PathOfExile2/comments/1jtb5sw/liches_eternal_youth_health_stays_low/</ref>. Although this can be used strategically to maintain [[low life]] status (e.g. for [[Pain Attunement]]), it also means there is no way to benefit from life recovery while you have energy shield.
* '''Life recovery''': The player is unable to recover life while you have energy shield, such as if you depleted all ES, took damage to life, then recovered some ES<ref>https://www.reddit.com/r/PathOfExile2/comments/1jtb5sw/liches_eternal_youth_health_stays_low/</ref>. Although this can be used strategically to maintain [[low life]] status (e.g. for [[Pain Attunement]]), it also means there is no way to benefit from life recovery while you have energy shield.
* '''Life costs''': The character is unable to use any skill or effect that requires you to spend in order to occur, such as using {{il|Lifetap}} or [[Blood Magic]] to give a skill a life cost.<ref>https://www.reddit.com/r/PathOfExile2/comments/1jrzobb/started_lich_and_kinda_lost_my_desire_to_play/</ref>
* '''Life costs''': The character is unable to use any skill or effect that requires you to spend life in order to occur, such as using {{il|Lifetap}} or [[Blood Magic]] to give a skill a life cost.<ref>https://www.reddit.com/r/PathOfExile2/comments/1jrzobb/started_lich_and_kinda_lost_my_desire_to_play/</ref>
* '''Sacrificing life''': It is possible to use effects that sacrifice life, but no life will actually be sacrificed. This causes effects that scale with the amount of sacrificed life, such as {{il|Demon Stitcher}}'s {{c|mod|Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell}} effect, to do nothing since you've sacrificed 0 life, but effects which sacrifice life but don't depend on sacrificed life amount, such as {{il|Extraction}} and {{il|The Last Lament}}'s {{c|mod|Sacrifice 300 Life to not consume the last bolt when firing}} will work normally.<ref>https://youtu.be/XM99fJn4o9M?si=R0DD1AEumJ-8LP5T&t=204</ref>
* '''Sacrificing life''': It is possible to use effects that sacrifice life, but no life will actually be sacrificed. This causes effects that scale with the amount of sacrificed life, such as {{il|Demon Stitcher}}'s {{c|mod|Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell}} effect, to do nothing since you've sacrificed 0 life, but effects which sacrifice life but don't depend on sacrificed life amount, such as {{il|Extraction}} and {{il|The Last Lament}}'s {{c|mod|Sacrifice 300 Life to not consume the last bolt when firing}} will work normally.<ref>https://youtu.be/XM99fJn4o9M?si=R0DD1AEumJ-8LP5T&t=204</ref>
Eternal Life will prevent recovery of [[energy shield]] from excess life recovery with [[Zealot's Oath]].


==Version history==
==Version history==

Latest revision as of 10:26, 16 September 2025

Eternal Life
Ascendancy Notable Passive Skill
Your Life cannot change while you have Energy Shield


Eternal Life is a notable Ascendancy passive skill for the Lich that prevents your life value from being changed while you have energy shield.

Mechanics

This passive skill prevents your current life from being changed. This can be both a benefit and a detriment combined with other mechanics:

  • #% of Damage taken bypasses Energy Shield: The damage you would have taken to life that bypasses energy shield is ignored until energy shield is fully depleted, effectively granting an equivalent less damage taken modifier. For example, if 20% of damage bypassed energy shield, you would take 20% less damage until energy shield is fully depleted. If a single hit deals enough damage to fully deplete energy shield, the remainder of the damage is fully taken to life.
  • Life loss: As long as the player has energy shield, effects that cause you to lose life are ignored, such as Event Horizon's Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill or Death ArticulatedDeath Articulated
    Ornate Gauntlets
    Armour: 67
    Evasion: 61
    Requires Level 65, 57 Str, 57 Dex(100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    "The mind at the center of the swarm... K'Tash does
    the thinking... but it has only one thought... hate."
    - Rantings of a Templar prisoner, page ninety-four
    's Lose 5% of maximum Life per second.
  • Life recovery: The player is unable to recover life while you have energy shield, such as if you depleted all ES, took damage to life, then recovered some ES[1]. Although this can be used strategically to maintain low life status (e.g. for Pain Attunement), it also means there is no way to benefit from life recovery while you have energy shield.
  • Life costs: The character is unable to use any skill or effect that requires you to spend life in order to occur, such as using LifetapLifetapSupport
    Category: Lifetap
    Tier: 2
    Support Requirements: +5 StrSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Skill Mana Costs Converted to Life CostsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    or Blood Magic to give a skill a life cost.[2]
  • Sacrificing life: It is possible to use effects that sacrifice life, but no life will actually be sacrificed. This causes effects that scale with the amount of sacrificed life, such as Demon StitcherDemon Stitcher
    Intricate Gloves
    Energy Shield: 26Requires Level 33, 53 Int+(40-60) to maximum Energy Shield
    +(80-120) to maximum Life
    (6-12)% increased Cast Speed
    Sacrifice (5-15)% of Life to gain that much Energy Shield when you Cast a Spell
    Xibaqua's treachery was met with divine fury.
    One by one, the gods reclaimed their flesh,
    until all that remained was a droplet of pure light:
    The first Vaal.
    's Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell effect, to do nothing since you've sacrificed 0 life, but effects which sacrifice life but don't depend on sacrificed life amount, such as ExtractionExtractionSupport, Spell
    Category: Extraction
    Tier: 3
    Support Requirements: +5 IntSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.Supported Skills Gain 35% of Damage as extra Chaos Damage
    Supported Skills Sacrifice 10% of Life on use
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    and The Last LamentThe Last Lament
    Desolate Crossbow
    Crossbow
    Physical Damage: 33-132
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.60
    Reload Time: 0.80
    Requires Level 77, 89 Str, 89 DexGrants Skill: Level (16-20) Compose Requiem(250-300)% increased Physical Damage
    (10-20)% increased Attack Speed
    (40-60)% reduced Reload Speed
    Leeches (5-10)% of Physical Damage as Life
    (10-20)% chance to load a bolt into all Crossbow skills on Kill
    Sacrifice 300 Life to not consume the last bolt when firing
    "And here we shall remain...
    trapped in our symphony of eternal anguish.
    Artist and Composer, their fates entwined for all of time."
    - Adamantia Brektov, the Composer
    's Sacrifice 300 Life to not consume the last bolt when firing will work normally.[3]

Eternal Life will prevent recovery of energy shield from excess life recovery with Zealot's Oath.

Version history

Version Changes
0.2.0e
  • (Hotfix 4) Fixed a bug where ongoing life-per-second costs didn't realise you couldn't pay them when the Lich's Eternal Life notable prevented life from changing.
0.2.0
  • Introduced to the game.

References