Sanguine Tides: Difference between revisions
		
		
		
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|  (Created page with "{{infocard |header    = Sanguine Tides |subheader = Ascendancy Notable Passive Skill |1         = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>File:Sanguine Tides passive skill icon.png</div> |2         = Gain 1 Life Flask Charge per 4% Life spent<br>50% less Life Recovery from Flasks<br>When your Life Flask reaches full Charges, 40% of its Charges are consumed<br>Gain 1% of Damage as Physical Damage...") |  (clarified that the player needs to hit to trigger the effect and that the effect is not stackable) | ||
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| |subheader = Ascendancy Notable Passive Skill | |subheader = Ascendancy Notable Passive Skill | ||
| |1         = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Sanguine Tides passive skill icon.png]]</div> | |1         = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Sanguine Tides passive skill icon.png]]</div> | ||
| |2         = Gain 1 Life Flask Charge per 4% Life spent<br> | |2         = 50% less Life Recovery from Flasks<br>Gain 1 Life Flask Charge per 4% Life spent<br>On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed<br>Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way | ||
| }} | }} | ||
| {{Passive skill box|Sanguine Tides}} | {{Passive skill box|Sanguine Tides}} | ||
| '''Sanguine Tides''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that grants life [[flask]] charges whenever you pay a sufficient life [[cost]] to skills, but lessens life recovery from flasks. In addition, whenever your life flask  | '''Sanguine Tides''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that grants life [[flask]] charges whenever you pay a sufficient life [[cost]] to skills, but lessens life recovery from flasks. In addition, whenever you hit an enemy while your life flask is at full charges, 40% of its charges are consumed to grant you extra [[physical damage]] based on the number of charges spent for 3 seconds. This [[Buff]] does not stack with itself and applying it again while it is still in effect will only refresh its duration. | ||
| ==Version history== | ==Version history== | ||
| Line 14: | Line 14: | ||
| {{Version history table row|0.3.0| | {{Version history table row|0.3.0| | ||
| * The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way. | * The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way. | ||
| }} | |||
| {{Version history table row|0.1.0| | |||
| * Introduced to the game. | |||
| }} | }} | ||
| {{Version history table end}} | {{Version history table end}} | ||
| [[Category:Ascendancy notable passive skills]] | [[Category:Ascendancy notable passive skills]] | ||
Latest revision as of 19:20, 2 September 2025
Sanguine Tides
Ascendancy Notable Passive Skill
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way
Gain 1 Life Flask Charge per 4% Life spent
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way
Sanguine Tides is a notable Ascendancy passive skill for the Blood Mage that grants life flask charges whenever you pay a sufficient life cost to skills, but lessens life recovery from flasks. In addition, whenever you hit an enemy while your life flask is at full charges, 40% of its charges are consumed to grant you extra physical damage based on the number of charges spent for 3 seconds. This Buff does not stack with itself and applying it again while it is still in effect will only refresh its duration.
Version history
| Version | Changes | 
|---|---|
| 0.3.0 | 
 | 
| 0.1.0 | 
 | 
