Vendor: Difference between revisions
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* [[Sebastian Carroway]] ([[Infested Barrens]]) - Random vendor | * [[Sebastian Carroway]] ([[Infested Barrens]]) - Random vendor | ||
* [[Cauldron Keeper]] ([[Apex of Filth]]) - Caster/trinket vendor | * [[Cauldron Keeper]] ([[Apex of Filth]]) - Caster/trinket vendor | ||
===Act 4=== | |||
In [[Kingsmarch]]: | |||
* [[Dannig]] - Weapon/armour vendor | |||
* [[Rog]] - Caster/trinket vendor & Disenchanter | |||
* [[Tujen]] - Gambler | |||
Other vendors that can be found in Act 4 are: | |||
* [[Ruhaki]] ([[Ngakanu]]) - Martial weapon vendor (available after rescuing [[Matiki]]; not available after clearing [[The Excavation]]) | |||
===Interlude 1=== | |||
In [[The Refuge]]: | |||
* [[Renly]] - Weapon/armour vendor | |||
* [[Una]] - Caster/trinket vendor & Disenchanter | |||
* [[Finn]] - Gambler | |||
Other vendors that can be found in Interlude 1 are: | |||
* [[Soul of the Ferryman]] - Sells Greater [[Rune]]s | |||
===Interlude 2=== | |||
In [[The Khari Bazaar]]: | |||
* [[Sekhema Asala]] - Weapon/armour vendor | |||
* [[Zarka]] - Caster/trinket vendor & Disenchanter | |||
* [[Risu]] - Gambler | |||
Other vendors that can be found in Interlude 2 are: | |||
* [[Torbik]] - Caster/trinket vendor | |||
===Interlude 3=== | |||
In [[The Glade]]: | |||
* [[Doryani]] - Weapon/armour vendor | |||
* [[Delwyn]] - Caster/trinket vendor & Disenchanter | |||
* [[Hilda]] - Gambler | |||
===Epilogue=== | ===Epilogue=== | ||
In [[the Ziggurat Refuge]]: | In [[the Ziggurat Refuge]]: | ||
* [[ | * [[Zelina]] - Weapon/armour vendor | ||
* [[ | * [[Zolin]] - Caster/trinket vendor & Disenchanter | ||
* [[Alva]] - Gambler | * [[Alva]] - Gambler | ||
* [[Gwennen]] - specially crafted [[weapon]]s, [[quiver]]s, and [[foci]] for [[Broken Circle Artifact]]s | * [[Gwennen]] - specially crafted [[weapon]]s, [[quiver]]s, and [[foci]] for [[Broken Circle Artifact]]s | ||
* [[Rog]] - specially crafted [[armour (equipment)|armour]] and [[shield]]s for | * [[Rog]] - specially crafted [[armour (equipment)|armour]] and [[shield]]s for [[Order Artifact]]s | ||
* [[Tujen]] - specially crafted [[jewellery]] for | * [[Tujen]] - specially crafted [[jewellery]] for [[Black Scythe Artifact]]s | ||
==Disenchanting== | ==Disenchanting== | ||
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* {{c|magic|Magic}} items give one {{il|Transmutation Shard}} | * {{c|magic|Magic}} items give one {{il|Transmutation Shard}} | ||
* {{c|rare|Rare}} items give one {{il|Regal Shard}}, or two if it has 6+ modifiers | * {{c|rare|Rare}} items give one {{il|Regal Shard}}, or two if it has 6+ modifiers | ||
* {{c|unique|Unique}} items give one {{il|Chance Shard}} | * {{c|unique|Unique}} items give one {{il|Chance Shard}} | ||
Disenchanting can also be used to convert basic [[Currency|currencies]] into three currencies of a lesser tier (Perfect into 3 Greaters, Greater into 3 regular). | |||
You can also disenchant a {{il|Bind Spectre}} or {{il|Tame Beast}} gem with a bound monster to unbind it, restoring the gem to its unbound state with the same level and sockets. | You can also disenchant a {{il|Bind Spectre}} or {{il|Tame Beast}} gem with a bound monster to unbind it, restoring the gem to its unbound state with the same level and sockets. | ||
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Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. During main campaign you can only buy a limited number of items in each Act from gambling vendors. This amount increases by 1 whenever you kill a unique monster in an Act and can store up to 100 purchases. This limit only applies to Gambling Vendors available before reaching [[Endgame]]. | Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. During main campaign you can only buy a limited number of items in each Act from gambling vendors. This amount increases by 1 whenever you kill a unique monster in an Act and can store up to 100 purchases. This limit only applies to Gambling Vendors available before reaching [[Endgame]]. | ||
===Merchant maximum item level=== | |||
The cost of gambling is based on the item class and highest possible item level of the item bought. The item level will be the same as or lower than your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear. | The cost of gambling is based on the item class and highest possible item level of the item bought. The item level will be the same as or lower than your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear. | ||
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| [[Act 3]] || [[Alva]] || 44 | | [[Act 3]] || [[Alva]] || 44 | ||
|- | |- | ||
| Act | | [[Act 4]] || [[Tujen]] || 53 | ||
|- | |- | ||
| | | [[Interlude]]s || [[Finn]]/[[Risu]]/[[Hilda]] || 64 | ||
|- | |- | ||
| [[Endgame]] || [[Ange]] || 82 | |||
| [[Endgame]] || [[ | |||
|} | |} | ||
===Item class costs=== | |||
There are eight different cost tiers. Note that quivers and jewellery have a different formula to armour and weapons. This is most stark when comparing belts to two-handed weapons. | There are eight different cost tiers. Note that quivers and jewellery have a different formula to armour and weapons. This is most stark when comparing belts to two-handed weapons. | ||
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| 785 || 0.52 || 9123 || 1.15 || [[Shields]], [[Foci]], [[Helmets]] | | 785 || 0.52 || 9123 || 1.15 || [[Shields]], [[Foci]], [[Helmets]] | ||
|- | |- | ||
| 867 || 0.57 || 10081 || 1.27 || [[Wands]], [[One Hand Maces]], [[Sceptres]], [[Bows]] | | 867 || 0.57 || 10081 || 1.27 || [[Wands]], [[One Hand Maces]], [[Sceptres]], [[Bows]], [[Spears]] | ||
|- | |- | ||
| 1099 || 0.73 || 12897 || 1.63 || [[Staves]], [[Two Hand Maces]], [[Quarterstaves]], [[Crossbows]], [[Body Armours]] | | 1099 || 0.73 || 12897 || 1.63 || [[Staves]], [[Two Hand Maces]], [[Quarterstaves]], [[Crossbows]], [[Body Armours]] | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Perfect or Greater currencies can be disenchanted at vendors for three of the lesser currencies.{{Undocumented}} | |||
}} | |||
{{Version history table row|0.2.0f| | |||
* Added rarity borders to items available to purchase from vendors. | |||
}} | |||
{{Version history table row|0.2.0e| | |||
* Disenchanting a {{il|Bind Spectre}} or {{il|Tame Beast}} gem will unbind them, allowing you to use them again. | |||
}} | |||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
* Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier. | * Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier. | ||
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}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:NPCs]] | [[Category:NPCs]] | ||
{{sister|poewiki}} |
Latest revision as of 16:42, 21 September 2025
A vendor or merchant is an NPC in any of the main towns across Path of Exile 2's Acts. They offer various items for sale with item levels comparable to the player's level, up to a cap. The player may also sell items to a vendor for Gold or disenchant items for currency shards.
Vendor types
Each town area has three types of vendors:
- Weapon/armour vendor: A vendor that sells martial weapons and armour
- Caster/trinket vendor/Disenchanter: A vendor that sells magical weapons, jewellery, flasks, charms, and
Scrolls of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. and can disenchant items into currency shards
- Gambler: A vendor that sells equipment with random base type and rarity
Some vendors may need to be unlocked through quest or story progression for them to appear in a new playthrough.
Some non-town areas also contain special vendors who may have a modified selection of items to sell.
Recently sold items sold for Gold can be re-purchased from the Buyback tab in case an item was accidentally sold. Items that are disenchanted or salvaged cannot be reobtained.
Vendors will refresh a portion of their stock whenever you level up. The Gambler gains additional chances to purchase items when you defeat unique monsters.
Locations
Act 1
Act 2
- Shambrin - Weapon/armour vendor
- Zarka - Caster/trinket vendor & Disenchanter
- Risu - Gambler (available after defeating Rudja, the Dread Engineer)
Act 3
In the Ziggurat Encampment:
Other vendors that can be found in Act 3 are:
- Gwendolyn Albright (Jungle Ruins) - Random vendor
- Sebastian Carroway (Infested Barrens) - Random vendor
- Cauldron Keeper (Apex of Filth) - Caster/trinket vendor
Act 4
In Kingsmarch:
Other vendors that can be found in Act 4 are:
- Ruhaki (Ngakanu) - Martial weapon vendor (available after rescuing Matiki; not available after clearing The Excavation)
Interlude 1
In The Refuge:
Other vendors that can be found in Interlude 1 are:
- Soul of the Ferryman - Sells Greater Runes
Interlude 2
In The Khari Bazaar:
- Sekhema Asala - Weapon/armour vendor
- Zarka - Caster/trinket vendor & Disenchanter
- Risu - Gambler
Other vendors that can be found in Interlude 2 are:
- Torbik - Caster/trinket vendor
Interlude 3
In The Glade:
Epilogue
- Zelina - Weapon/armour vendor
- Zolin - Caster/trinket vendor & Disenchanter
- Alva - Gambler
- Gwennen - specially crafted weapons, quivers, and foci for Broken Circle Artifacts
- Rog - specially crafted armour and shields for Order Artifacts
- Tujen - specially crafted jewellery for Black Scythe Artifacts
Disenchanting
Any non-Normal rarity items can be destroyed and disenchanted for crafting currency shards. This process is irreversible. The resulting currency shard is solely based on the disenchanted item's rarity:
- Magic items give one
Transmutation ShardTransmutation ShardStack Size: 10A stack of 10 shards becomes an Orb of Transmutation
- Rare items give one
Regal ShardRegal ShardStack Size: 10A stack of 10 shards becomes a Regal Orb., or two if it has 6+ modifiers
- Unique items give one
Chance ShardChance ShardStack Size: 10A stack of 10 shards becomes an Orb of Chance.
Disenchanting can also be used to convert basic currencies into three currencies of a lesser tier (Perfect into 3 Greaters, Greater into 3 regular).
You can also disenchant a Bind SpectreBind SpectreMinion, Persistent
Tier: 7
Level: (1-20)
Cost: (22-99) ManaCapture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Additional Effects From 1-20% Quality:
Minions deal (1-20)% more DamageSkills can be managed in the Skills Panel. or
Tame BeastTame BeastMinion, Companion, Persistent, Duration
Tier: 9
Level: (1-20)
Cost: (22-99) ManaConjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies
Wisp duration is (8-11.8) seconds
Tamed Beast retains up to four monster modifiers when summoned
Additional Effects From 1-20% Quality:
+(0.08-1.6) seconds to Wisp durationSkills can be managed in the Skills Panel. gem with a bound monster to unbind it, restoring the gem to its unbound state with the same level and sockets.
Gambling
Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. During main campaign you can only buy a limited number of items in each Act from gambling vendors. This amount increases by 1 whenever you kill a unique monster in an Act and can store up to 100 purchases. This limit only applies to Gambling Vendors available before reaching Endgame.
Merchant maximum item level
The cost of gambling is based on the item class and highest possible item level of the item bought. The item level will be the same as or lower than your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear.
Act | Vendor | Maximum Item Level |
---|---|---|
Act 1 | Finn | 15 |
Act 2 | Risu | 32 |
Act 3 | Alva | 44 |
Act 4 | Tujen | 53 |
Interludes | Finn/Risu/Hilda | 64 |
Endgame | Ange | 82 |
Item class costs
There are eight different cost tiers. Note that quivers and jewellery have a different formula to armour and weapons. This is most stark when comparing belts to two-handed weapons.
15 ilvl cost | Quiver-ratio | 71 ilvl cost | Quiver-ratio | Item Classes |
---|---|---|---|---|
1512 | 1.00 | 7917 | 1.00 | Quivers |
771 | 0.51 | 9067 | 1.15 | Gloves, Boots |
785 | 0.52 | 9123 | 1.15 | Shields, Foci, Helmets |
867 | 0.57 | 10081 | 1.27 | Wands, One Hand Maces, Sceptres, Bows, Spears |
1099 | 0.73 | 12897 | 1.63 | Staves, Two Hand Maces, Quarterstaves, Crossbows, Body Armours |
2420 | 1.60 | 12668 | 1.60 | Belts |
3025 | 2.00 | 15835 | 2.00 | Rings |
4537 | 3.00 | 23753 | 3.00 | Amulets |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0f |
|
0.2.0e |
|
0.2.0 |
|
0.1.1 |
|
0.1.0d |
|
0.1.0c |
|