Deadeye: Difference between revisions
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==Overview== | ==Overview== | ||
The Deadeye is a class focused around | The Deadeye is a class focused around ranged offense. She can make her [[projectile]] skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to [[Tailwind]], which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her [[frenzy charge]] generation and consumption. The Deadeye can also specialize in [[mark]]s by learning [[Called Shots]] to autonomously apply marks on enemies or [[Bullseye]] to apply [[Critical Weakness]] to marked enemies. She can also summon mirages that fire more projectiles with [[Mirage Deadeye]]. | ||
==Passive skills== | ==Passive skills== | ||
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! colspan=2 |Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! colspan=2 |Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| colspan=2 |[[Avidity]] || | | colspan=2 |[[Avidity]] || 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge || {{n/a}} || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]] | ||
|- | |- | ||
| colspan=2 |[[Thrilling Chase]] || | | colspan=2 |[[Thrilling Chase]] || Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled || [[Avidity]] || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]] | ||
|- | |- | ||
| rowspan=2 | [[Projectile Proximity Specialisation]] | | rowspan=2 | [[Projectile Proximity Specialisation]] | ||
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|- | |- | ||
| colspan=2 |[[Called Shots (passive)|Called Shots]] || Grants Skill: [[Called Shots]] || {{n/a}} || [[Mark Effect (ascendancy passive skill)|Mark Effect]] | | colspan=2 |[[Called Shots (passive)|Called Shots]] || Grants Skill: [[Called Shots]] || {{n/a}} || [[Mark Effect (ascendancy passive skill)|Mark Effect]] | ||
|- | |||
| colspan=2 |[[Bullseye]] || Apply 10 Critical Weakness to Enemies when Consuming a Mark on them || [[Called Shots]] || ? | |||
|- | |- | ||
| colspan=2 |[[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || [[Skill Speed (ascendancy passive skill)|Skill Speed]] | | colspan=2 |[[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || [[Skill Speed (ascendancy passive skill)|Skill Speed]] | ||
|- | |- | ||
| colspan=2 |[[ | | colspan=2 |[[Mirage Deadeye]] || || {{n/a}} || ? | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* [[Wind Ward]] has been Removed. | |||
* [[Bullseye]] now requires [[Called Shots (passive)|Called Shots]]. Bullseye now applies 10 Critical Weakness (previously 5). | |||
* Added a new [[Mirage Deadeye]] Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While active, firing a Ranged Attack Projectile will create a Mirage that uses socketed Ranged Attacks for a short duration, then vanishes. You cannot create another Mirage for a short time after initially creating one. | |||
}} | |||
{{Version history table row|0.3.0| | {{Version history table row|0.3.0| | ||
* The [[Avidity]] Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. | * The [[Avidity]] Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. | ||
* The [[Called Shots (passive)|Called Shots]] Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new [[Called Shots]] Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit. | * The [[Called Shots (passive)|Called Shots]] Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new [[Called Shots]] Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit. | ||
* The Eagle Eyes Notable Passive Skill has been renamed to [[ | * The Eagle Eyes Notable Passive Skill has been renamed to [[Bullseye]]. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them. | ||
}} | }} | ||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
Latest revision as of 23:52, 4 December 2025
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Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive | |
|---|---|---|---|---|
| Avidity | 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | — | Frenzy Charge Duration | |
| Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | Frenzy Charge Duration | |
| Projectile Proximity Specialisation | Point Blank | Projectiles deal 20% more Hit Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | — | Projectile Speed |
| Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | |||
| Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
| Called Shots | Grants Skill: Called Shots | — | Mark Effect | |
| Bullseye | Apply 10 Critical Weakness to Enemies when Consuming a Mark on them | Called Shots | ? | |
| Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | Skill Speed | |
| Mirage Deadeye | — | ? | ||
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.3.0 |
|
| 0.1.0 |
|