Movement speed: Difference between revisions

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==Mechanics==
==Mechanics==
===Armour movement penalties===
{{Keyword infobox|ArmourPenalties}}
To calculate movement speed, first the movement speed penalty must be considered. [[Body armour]]s and [[shield]]s have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following:
To calculate movement speed, first the movement speed penalty must be considered. [[Body armour]]s and [[shield]]s have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following:


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! Attr. !! Item type !! Movement speed penalty
! Attr. !! Item type !! Movement speed penalty
|-
|-
| [[File:StrengthIcon small.png]] || Pure armour body armour || -5%
| [[File:StrengthIcon small.png|link=Strength]] || Pure armour body armour || -5%
|-
|-
| [[File:StrengthIcon small.png]][[File:DexterityIcon small.png]]<br><br>[[File:StrengthIcon small.png]][[File:IntelligenceIcon small.png]]<br><br>[[File:StrengthIcon small.png]][[File:DexterityIcon small.png]][[File:IntelligenceIcon small.png]] || Hybrid armour body armour || -4%
| [[File:StrengthIcon small.png|link=Strength]][[File:DexterityIcon small.png|link=Dexterity]]<br>[[File:StrengthIcon small.png|link=Strength]][[File:IntelligenceIcon small.png|link=Intelligence]]<br>[[File:StrengthIcon small.png|link=Strength]][[File:DexterityIcon small.png|link=Dexterity]][[File:IntelligenceIcon small.png|link=Intelligence]] || Hybrid armour body armour || -4%
|-
|-
| [[File:DexterityIcon small.png]]<br><br>[[File:IntelligenceIcon small.png]]<br><br>[[File:DexterityIcon small.png]][[File:IntelligenceIcon small.png]] || Non-armour body armour || -3%
| [[File:DexterityIcon small.png|link=Dexterity]]<br>[[File:IntelligenceIcon small.png|link=Intelligence]]<br>[[File:DexterityIcon small.png|link=Dexterity]][[File:IntelligenceIcon small.png|link=Intelligence]] || Non-armour body armour || -3%
|-
|-
| [[File:StrengthIcon small.png]] || Pure armour shield || -3%
| [[File:StrengthIcon small.png|link=Strength]] || Pure armour shield || -3%
|-
|-
| [[File:StrengthIcon small.png]][[File:DexterityIcon small.png]]<br><br>[[File:StrengthIcon small.png]][[File:IntelligenceIcon small.png]] || Hybrid armour shield  || -1.5%
| [[File:StrengthIcon small.png|link=Strength]][[File:DexterityIcon small.png|link=Dexterity]]<br>[[File:StrengthIcon small.png|link=Strength]][[File:IntelligenceIcon small.png|link=Intelligence]] || Hybrid armour shield  || -1.5%
|-
|-
| [[File:DexterityIcon small.png]] || Pure evasion shield  || 0%
| [[File:DexterityIcon small.png|link=Dexterity]] || Pure evasion shield  || 0%
|}
|}


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So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier.
So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier.
===Movement speed penalty===
Certain skills (mainly ranged attacks and spells) allow movement during the skill animation, but at reduced speed<!--How much?-->. Effects which decrease movement speed penalty will allow you to move faster while using these skills.


==Item Modifiers==
==Item Modifiers==
[[Boots]] are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot.
[[Boots]] are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot.
==Related skills==
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND items.stat_text LIKE "%movement%speed%"
}}
===Persistent skills===
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND items.stat_text LIKE "%movement%speed%"
}}
==Related support gems==
{{Skill table
|where = items.class_id IN ("Support Skill Gem")
  AND items.stat_text LIKE "%movement%speed%"
}}


==Unique items==
==Unique items==

Latest revision as of 16:32, 10 October 2025

Movement speed (often referred to as MS) is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a dodge roll. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of base movement speed.

Mechanics

Armour movement penalties

Armour Movement Penalties
Tooltip
Depending on the type of ArmourEquippable Armours are pieces of equipment that you can wear to provide various defences. Equippable Armours include Helmets, Body Armours, Gloves, Boots, Shields and Foci. equipped, Players will have a less Movement Speed penalty applied depending on what AttributeStrength, Dexterity, and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems.

Each Attribute provides a different inherent bonus.
the Armour requires. These penalties only apply to equipped Body Armours and Shields.Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.

For Body Armour, pure StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
has a 5% penalty, hybrid StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
has a 4% penalty and pure DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
has a 3% penalty.
For Shields,Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
pure StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
has a 3% penalty, hybrid StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
has a 1.5% penalty and pure DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
has no penalty.

To calculate movement speed, first the movement speed penalty must be considered. Body armours and shields have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following:

Equipment inherent movement speed penalties
Attr. Item type Movement speed penalty
Pure armour body armour -5%


Hybrid armour body armour -4%


Non-armour body armour -3%
Pure armour shield -3%

Hybrid armour shield -1.5%
Pure evasion shield 0%

Pure evasion shields (bucklers) and foci do not have movement speed penalties.

Other modifiers to movement speed apply to the movement speed value after penalties. For example, boots with 20% increased Movement Speed on a character wearing an energy shield body armour will have a movement speed of:

=

So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier.

Movement speed penalty

Certain skills (mainly ranged attacks and spells) allow movement during the skill animation, but at reduced speed. Effects which decrease movement speed penalty will allow you to move faster while using these skills.

Item Modifiers

Boots are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot.

Related skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Requires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Knocks Back Enemies

Whirlwind
Attack Damage: (60-217)% of base
Knocks Back Enemies
Slows enemy movement speed by 30%
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage

Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Skills can be managed in the Skills Panel.
1NoYesNo
Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-102) Mana
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From 1-20% Quality:
(1.25-25)% increased effect of Empowerment on Raised Zombies
Skills can be managed in the Skills Panel.
5NoNoYes
Oil GrenadeOil GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (9-60) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of base
Requires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds
Oil spray radius is (2-2.6) metres
Oil and Oil Ground Duration is 5 seconds
Covering Enemies in Oil Slows their movement speed by 20%
Covering Enemies in Oil applies Exposure, lowering Total Elemental Resistances by 20%
Oil Ground Slows Enemy movement speed by 30%
Oil Ground applies Exposure to Enemies, lowering Total Elemental Resistances by 20%

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
9YesYesNo

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a
Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants (6–9)% more Armour and Evasion Rating
Aura grants 5% increased movement speed
Banner duration is (6–6.95) seconds, or until you leave the Aura
Skills can be managed in the Skills Panel.
8YesYesNo
Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted
80% reduced Movement Speed Penalty from
using Skills while mounted

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
14NoYesNo

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
MobilityMobilitySupport
Category: Mobility
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo

Unique items

ItemStats
FoxshadeFoxshade
Quilted Vest
Evasion: 44
Movement Speed: -3.0%
Requires 10 Dex+(50-70) to Evasion Rating
+(20-30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
To catch an animal, think like an animal.
+(50-70) to Evasion Rating
+(20-30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
BronzebeardBronzebeard
Horned Crown
Armour: 33
Energy Shield: 15
Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
Heavy is the head.
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
The AnvilThe Anvil
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life10% reduced Movement Speed
10% reduced Skill Speed
(25-50)% increased Armour
20% increased Block chance
+(3-5)% to maximum Block chance
Forge your Perseverance on the Anvil of Faith.
+(30-40) to maximum Life10% reduced Movement Speed
10% reduced Skill Speed
(25-50)% increased Armour
20% increased Block chance
+(3-5)% to maximum Block chance
Feathered FortressFeathered Fortress
Crescent Targe
Shield
Chance to Block: 25%
Armour: 39
Evasion: 34
Movement Speed: -1.5%
Requires Level 26, 22 Str, 22 DexGrants Skill: Raise Shield+(20-30) to Strength
+(20-30) to Dexterity
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
No Movement speed penalty while shield is raised
Ride the western wind, and take flight.
+(20-30) to Strength
+(20-30) to Dexterity
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
No Movement speed penalty while shield is raised
Greed's EmbraceGreed's Embrace
Vaal Cuirass
Armour: 228
Movement Speed: -5.0%
Requires Level 37, 77 Str50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
Some would question if the risk was worth it.
The rest were already dead.
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
Queen of the ForestQueen of the Forest
Smuggler Coat
Evasion: 256
Movement Speed: -3.0%
Requires Level 48, 99 Dex(100-150)% increased Evasion Rating
-(15-10)% to Fire Resistance
+(25-30)% to Cold Resistance
+(10-15)% to Lightning Resistance
1% increased Movement Speed per 800 Evasion Rating
Other Modifiers to Movement Speed do not apply
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
(100-150)% increased Evasion Rating
-(15-10)% to Fire Resistance
+(25-30)% to Cold Resistance
+(10-15)% to Lightning Resistance
1% increased Movement Speed per 800 Evasion Rating
Other Modifiers to Movement Speed do not apply

Version history

Version Changes
0.1.0
  • Introduced to the game.