Movement speed: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
===Armour movement penalties=== | |||
{{Keyword infobox|ArmourPenalties}} | |||
To calculate movement speed, first the movement speed penalty must be considered. [[Body armour]]s and [[shield]]s have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following: | To calculate movement speed, first the movement speed penalty must be considered. [[Body armour]]s and [[shield]]s have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following: | ||
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! Attr. !! Item type !! Movement speed penalty | ! Attr. !! Item type !! Movement speed penalty | ||
|- | |- | ||
| [[File:StrengthIcon small.png]] || Pure armour body armour || -5% | | [[File:StrengthIcon small.png|link=Strength]] || Pure armour body armour || -5% | ||
|- | |- | ||
| [[File:StrengthIcon small.png]][[File:DexterityIcon small.png]] | | [[File:StrengthIcon small.png|link=Strength]][[File:DexterityIcon small.png|link=Dexterity]]<br>[[File:StrengthIcon small.png|link=Strength]][[File:IntelligenceIcon small.png|link=Intelligence]]<br>[[File:StrengthIcon small.png|link=Strength]][[File:DexterityIcon small.png|link=Dexterity]][[File:IntelligenceIcon small.png|link=Intelligence]] || Hybrid armour body armour || -4% | ||
|- | |- | ||
| [[File:DexterityIcon small.png]] | | [[File:DexterityIcon small.png|link=Dexterity]]<br>[[File:IntelligenceIcon small.png|link=Intelligence]]<br>[[File:DexterityIcon small.png|link=Dexterity]][[File:IntelligenceIcon small.png|link=Intelligence]] || Non-armour body armour || -3% | ||
|- | |- | ||
| [[File:StrengthIcon small.png]] || Pure armour shield || -3% | | [[File:StrengthIcon small.png|link=Strength]] || Pure armour shield || -3% | ||
|- | |- | ||
| [[File:StrengthIcon small.png]][[File:DexterityIcon small.png]] | | [[File:StrengthIcon small.png|link=Strength]][[File:DexterityIcon small.png|link=Dexterity]]<br>[[File:StrengthIcon small.png|link=Strength]][[File:IntelligenceIcon small.png|link=Intelligence]] || Hybrid armour shield || -1.5% | ||
|- | |- | ||
| [[File:DexterityIcon small.png]] || Pure evasion shield || 0% | | [[File:DexterityIcon small.png|link=Dexterity]] || Pure evasion shield || 0% | ||
|} | |} | ||
Pure [[evasion]] shields and [[foci]] do not have movement speed penalties. | Pure [[evasion]] shields ([[buckler]]s) and [[foci]] do not have movement speed penalties. | ||
Other modifiers to movement speed apply to the movement speed value after penalties. For example, [[boots]] with {{c|mod|20% increased Movement Speed}} on a character wearing an [[energy shield]] body armour will have a movement speed of: | Other modifiers to movement speed apply to the movement speed value after penalties. For example, [[boots]] with {{c|mod|20% increased Movement Speed}} on a character wearing an [[energy shield]] body armour will have a movement speed of: | ||
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So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier. | So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier. | ||
===Movement speed penalty=== | |||
Certain skills (mainly ranged attacks and spells) allow movement during the skill animation, but at reduced speed<!--How much?-->. Effects which decrease movement speed penalty will allow you to move faster while using these skills. | |||
==Item Modifiers== | ==Item Modifiers== | ||
[[Boots]] are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot. | [[Boots]] are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot. | ||
==Related skills== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND items.stat_text LIKE "%movement%speed%" | |||
}} | |||
===Persistent skills=== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND items.stat_text LIKE "%movement%speed%" | |||
}} | |||
==Related support gems== | |||
{{Skill table | |||
|where = items.class_id IN ("Support Skill Gem") | |||
AND items.stat_text LIKE "%movement%speed%" | |||
}} | |||
==Unique items== | |||
{{Drop enabled unique item table | |||
|where = items.explicit_stat_text LIKE "%movement speed%" AND items.class != "Boots" | |||
|stat=1 | |||
|large=1 | |||
}} | |||
==Version history== | ==Version history== |
Latest revision as of 16:32, 10 October 2025
Movement speed (often referred to as MS) is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a dodge roll. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of base movement speed.
Mechanics
Armour movement penalties
Each Attribute provides a different inherent bonus. the Armour requires. These penalties only apply to equipped Body Armours and Shields.Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
For Body Armour, pure StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. has a 5% penalty, hybrid StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. and DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated. or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. has a 4% penalty and pure DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated. or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. has a 3% penalty.
For Shields,Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block. pure StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. has a 3% penalty, hybrid StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. and DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated. or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. has a 1.5% penalty and pure DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated. or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. has no penalty.
To calculate movement speed, first the movement speed penalty must be considered. Body armours and shields have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following:
Pure evasion shields (bucklers) and foci do not have movement speed penalties.
Other modifiers to movement speed apply to the movement speed value after penalties. For example, boots with 20% increased Movement Speed on a character wearing an energy shield body armour will have a movement speed of:
=
So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier.
Movement speed penalty
Certain skills (mainly ranged attacks and spells) allow movement during the skill animation, but at reduced speed. Effects which decrease movement speed penalty will allow you to move faster while using these skills.
Item Modifiers
Boots are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot.
Related skills
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Tier: 1 Level: (1-20) Cost: (5-39) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee Knocks Back Enemies Whirlwind Attack Damage: (60-217)% of base Knocks Back Enemies Slows enemy movement speed by 30% Maximum 3 stages Collapse deals 150% more damage per additional stage 10% more Knockback distance per stage Whirlwind radius is 1.8 metres +0.3m to Radius per additional stage Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (10-102) ManaConsume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies Zombie duration is 20 seconds Empowered Zombies take 30% less damage Empowered Zombies deal 100% more damage with Hits Empowered Zombies have 25% more movement speed Additional Effects From 1-20% Quality: (1.25-25)% increased effect of Empowerment on Raised ZombiesSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (9-60) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (40-163)% of baseRequires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds Oil spray radius is (2-2.6) metres Oil and Oil Ground Duration is 5 seconds Covering Enemies in Oil Slows their movement speed by 20% Covering Enemies in Oil applies Exposure, lowering Total Elemental Resistances by 20% Oil Ground Slows Enemy movement speed by 30% Oil Ground applies Exposure to Enemies, lowering Total Elemental Resistances by 20% Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
Persistent skills
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants (6–9)% more Armour and Evasion Rating Aura grants 5% increased movement speed Banner duration is (6–6.95) seconds, or until you leave the AuraSkills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 60 SpiritHarnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted 80% reduced Movement Speed Penalty from using Skills while mounted Additional Effects From 1-20% Quality: Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel. ![]() | 14 | ![]() | ![]() | ![]() |
Related support gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Category: Deliberation Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage 30% more Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Mobility Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
Unique items
Item | Stats |
---|---|
Foxshade![]() Quilted VestEvasion: 44 Movement Speed: -3.0%Requires 10 Dex+(50-70) to Evasion Rating +(20-30) to Dexterity 10% increased Movement Speed when on Full Life 100% increased Evasion Rating when on Full LifeTo catch an animal, think like an animal. | +(50-70) to Evasion Rating +(20-30) to Dexterity 10% increased Movement Speed when on Full Life 100% increased Evasion Rating when on Full Life |
Bronzebeard![]() Horned CrownArmour: 33 Energy Shield: 15Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on youHeavy is the head. | 10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on you |
The Anvil![]() Bloodstone AmuletRequires Level 18+(30-40) to maximum Life10% reduced Movement Speed 10% reduced Skill Speed (25-50)% increased Armour 20% increased Block chance +(3-5)% to maximum Block chanceForge your Perseverance on the Anvil of Faith. | +(30-40) to maximum Life10% reduced Movement Speed 10% reduced Skill Speed (25-50)% increased Armour 20% increased Block chance +(3-5)% to maximum Block chance |
Feathered Fortress![]() Crescent TargeShield Chance to Block: 25% Armour: 39 Evasion: 34 Movement Speed: -1.5%Requires Level 26, 22 Str, 22 DexGrants Skill: ![]() +(20-30) to Dexterity +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance No Movement speed penalty while shield is raisedRide the western wind, and take flight. | +(20-30) to Strength +(20-30) to Dexterity +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance No Movement speed penalty while shield is raised |
Greed's Embrace![]() Vaal CuirassArmour: 228 Movement Speed: -5.0%Requires Level 37, 77 Str50% increased Strength Requirement 20% reduced Movement Speed (100–150)% increased Armour (30–50)% increased Rarity of Items found +(20–30)% to Fire ResistanceSome would question if the risk was worth it. The rest were already dead. | 50% increased Strength Requirement 20% reduced Movement Speed (100–150)% increased Armour (30–50)% increased Rarity of Items found +(20–30)% to Fire Resistance |
Queen of the Forest![]() Smuggler CoatEvasion: 256 Movement Speed: -3.0%Requires Level 48, 99 Dex(100-150)% increased Evasion Rating -(15-10)% to Fire Resistance +(25-30)% to Cold Resistance +(10-15)% to Lightning Resistance 1% increased Movement Speed per 800 Evasion Rating Other Modifiers to Movement Speed do not applyShedding away her regal past, she forged a new destiny. Sacrificing the ephemeral joys of man, she embraced the eternal grasp of nature. Seizing her one true wish, she found peace at last. | (100-150)% increased Evasion Rating -(15-10)% to Fire Resistance +(25-30)% to Cold Resistance +(10-15)% to Lightning Resistance 1% increased Movement Speed per 800 Evasion Rating Other Modifiers to Movement Speed do not apply |
Version history
Version | Changes |
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0.1.0 |
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