Reservation: Difference between revisions
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'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount | {{stub}} | ||
'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]] or [[buff]]. | |||
==Mechanics== | |||
When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function. | |||
Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. [[Full Life]]) unless the threshold is lowered below 100% of maximum resource (e.g. {{il|Idle Hands}}). [[Leech]] is removed by default once a resource is filled to its unreserved maximum; this is not the same as being at "Full Resource". | |||
Persistent reservation effects do not deactivate on [[death]]. | |||
==Related unique items== | ==Related unique items== | ||
{{Drop enabled unique item table | {{Drop enabled unique item table | ||
| | |where = items.stat_text LIKE "% Reserve%" | ||
|level=1 | |level=1 | ||
|stat=1 | |stat=1 | ||
| Line 11: | Line 18: | ||
}} | }} | ||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0d| | |||
* Updated art for Reserved Life and Mana. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Resources]] | |||
Revision as of 02:54, 17 April 2025
Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion or buff.
Mechanics
When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.
Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. Full Life) unless the threshold is lowered below 100% of maximum resource (e.g.
Idle HandsIdle Hands
Sectioned BracersEvasion: (72-83)Requires Level 28, 36 Dex(40-60)% increased Evasion Rating
+(60-100) to Accuracy Rating
+(5-10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or aboveThe devil finds work for idle hands.). Leech is removed by default once a resource is filled to its unreserved maximum; this is not the same as being at "Full Resource".
Persistent reservation effects do not deactivate on death.
Related unique items
| Item | Stats | |
|---|---|---|
| Matsya Crescent QuarterstaffQuartertaff Physical Damage: 19-39 Elemental Damage: (6-9) to (10-15), 1 to (19-29) Critical Strike Chance: (13.00-15.00)% Attacks per Second: (1.72-1.80) Weapon Range: 1.3 metresRequires Level 20, 30 Dex, 14 IntAdds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3-5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. | 20 | Adds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3-5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less Spirit |
Version history
| Version | Changes |
|---|---|
| 0.1.0d |
|
| 0.1.0 |
|