Reservation: Difference between revisions

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'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. Ongoing reservation effects granted by [[skill]]s do not deactivate on [[death]].
{{stub}}
'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]] or [[buff]].  
 
==Mechanics==
 
When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.
 
Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. [[Full Life]]) unless the threshold is lowered below 100% of maximum resource (e.g. {{il|Idle Hands}}). [[Leech]] is removed by default once a resource is filled to its unreserved maximum; this is not the same as being at "Full Resource".
 
Persistent reservation effects do not deactivate on [[death]].


==Related unique items==
==Related unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|tables=item_stats
|where = items.stat_text LIKE "% Reserve%"
|join=items._pageID=item_stats._pageID
|where = item_stats.id LIKE "%Reserve%"
|level=1
|level=1
|stat=1
|stat=1
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}}
}}


[[Category: Game mechanics]]
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0d|
* Updated art for Reserved Life and Mana.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 
{{sister|poewiki}}
{{sister|poewiki}}
[[Category:Resources]]

Revision as of 02:54, 17 April 2025

✍️This article is a stub. Please help improve the article by expanding it.

Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion or buff.

Mechanics

When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.

Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. Full Life) unless the threshold is lowered below 100% of maximum resource (e.g. Idle HandsIdle Hands
Sectioned Bracers
Evasion: (72-83)Requires Level 28, 36 Dex(40-60)% increased Evasion Rating
+(60-100) to Accuracy Rating
+(5-10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
The devil finds work for idle hands.
). Leech is removed by default once a resource is filled to its unreserved maximum; this is not the same as being at "Full Resource".

Persistent reservation effects do not deactivate on death.

Related unique items

ItemRequired levelStats
MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Elemental Damage: (6-9) to (10-15), 1 to (19-29)
Critical Strike Chance: (13.00-15.00)%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.3 metres
Requires Level 20, 30 Dex, 14 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3-5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
20Adds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3-5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit

Version history

Version Changes
0.1.0d
  • Updated art for Reserved Life and Mana.
0.1.0
  • Introduced to the game.