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(Created page with "{{Ascendancy Class |name = Deadeye |flavour_text = '' '' }} thumb|right|600px|Official artwork of the Deadeye. '''Deadeye''' is an Ascendancy class for the Ranger. ==Overview== The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. ==Passive skills== ===Minor skills=== This class has the following minor passive skills: {{Query ascendancy passive skills |ascendancy=0 |whe...") |
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{{Ascendancy | {{Ascendancy class | ||
|name = | |name = Ranger1 | ||
|flavour_text = '' '' | |flavour_text = ''A woman can change the world with a single well-placed arrow.'' | ||
}} | }} | ||
[[File:Deadeye official art.jpg|thumb|right|600px|Official artwork of the Deadeye.]] | [[File:Deadeye official art.jpg|thumb|right|600px|Official artwork of the Deadeye.]] | ||
| Line 8: | Line 8: | ||
==Overview== | ==Overview== | ||
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. | The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of [[projectile]] skills. The Deadeye can also gain passives that grant [[Tailwind]], which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to [[frenzy charge]] and [[mark]] skills. | ||
==Passive skills== | ==Passive skills== | ||
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{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! colspan=2 |Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| [[ | | colspan=2 |[[Avidity]] || 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges || {{n/a}} || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]] | ||
|- | |- | ||
| [[ | | colspan=2 |[[Thrilling Chase]] || When you consume frenzy charges you count as having consumed twice as many || [[Avidity]] || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]] | ||
|- | |- | ||
| [[ | | colspan=2 |[[Eagle Eyes]] || You have no Accuracy Penalty at Distance || {{n/a}} || [[Accuracy (ascendancy passive skill)|Accuracy]] | ||
|- | |- | ||
| [[ | | rowspan=2 | [[Projectile Proximity Specialisation]] | ||
| [[Point Blank]] || Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters | |||
| rowspan=2 | — | |||
| rowspan=2 | [[Projectile Speed (ascendancy passive skill)|Projectile Speed]] | |||
|- | |||
| [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters | |||
|- | |- | ||
| [[Endless Munitions]] || Skills fire an additional Projectile || [[ | | colspan=2 |[[Endless Munitions]] || Skills fire an additional Projectile || [[Projectile Proximity Specialisation]] || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]] | ||
|- | |- | ||
| [[ | | colspan=2 |[[Called Shots]] || You can apply an additional Mark || {{n/a}} || [[Mark Effect (ascendancy passive skill)|Mark Effect]] | ||
|- | |- | ||
| [[ | | colspan=2 |[[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || [[Skill Speed (ascendancy passive skill)|Skill Speed]] | ||
|- | |- | ||
| [[ | | colspan=2 |[[Wind Ward]] || 3% less Damage taken per Tailwind || [[Gathering Winds]] || [[Skill Speed (ascendancy passive skill)|Skill Speed]] | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
| Line 53: | Line 58: | ||
{{Navbox Characters}} | {{Navbox Characters}} | ||
{{sister|poewiki}} | |||
Revision as of 16:07, 9 April 2025
Deadeye

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of projectile skills. The Deadeye can also gain passives that grant Tailwind, which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to frenzy charge and mark skills.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
|---|---|
| Far Shot | Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres [1] |
| Frenzy Charge Duration | 25% increased Frenzy Charge Duration [1] [2] |
| Mark Effect | 12% increased Effect of your Mark Skills [1] [2] |
| Point Blank | Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres [1] |
| Projectile Damage | 12% increased Projectile Damage [1] |
| Projectile Speed | 10% increased Projectile Speed [1] [2] |
| Skill Speed | 4% increased Skill Speed [1] |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive | |
|---|---|---|---|---|
| Avidity | 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | — | Frenzy Charge Duration | |
| Thrilling Chase | When you consume frenzy charges you count as having consumed twice as many | Avidity | Frenzy Charge Duration | |
| Eagle Eyes | You have no Accuracy Penalty at Distance | — | Accuracy | |
| Projectile Proximity Specialisation | Point Blank | Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters | — | Projectile Speed |
| Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters | |||
| Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
| Called Shots | You can apply an additional Mark | — | Mark Effect | |
| Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | Skill Speed | |
| Wind Ward | 3% less Damage taken per Tailwind | Gathering Winds | Skill Speed | |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|
