Deadeye: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(Created page with "{{Ascendancy Class |name = Deadeye |flavour_text = '' '' }} thumb|right|600px|Official artwork of the Deadeye. '''Deadeye''' is an Ascendancy class for the Ranger. ==Overview== The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. ==Passive skills== ===Minor skills=== This class has the following minor passive skills: {{Query ascendancy passive skills |ascendancy=0 |whe...")
 
No edit summary
(11 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Ascendancy Class
{{Ascendancy class
|name = Deadeye
|name = Ranger1
|flavour_text = '' ''
|flavour_text = ''A woman can change the world with a single well-placed arrow.''
}}
}}
[[File:Deadeye official art.jpg|thumb|right|600px|Official artwork of the Deadeye.]]
[[File:Deadeye official art.jpg|thumb|right|600px|Official artwork of the Deadeye.]]
Line 8: Line 8:


==Overview==
==Overview==
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of [[projectile]] skills. The Deadeye can also gain passives that grant [[Tailwind]], which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to [[frenzy charge]] and [[mark]] skills.


==Passive skills==
==Passive skills==
Line 26: Line 26:


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! colspan=2 |Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when hit || {{n/a}} || ???
| colspan=2 |[[Avidity]] || 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges || {{n/a}} || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]]
|-
|-
| [[???]] || ??? || [[Gathering Winds]] || ???
| colspan=2 |[[Thrilling Chase]] || When you consume frenzy charges you count as having consumed twice as many || [[Avidity]] || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]]
|-
|-
| [[???]] || ??? || {{n/a}} || ???
| colspan=2 |[[Eagle Eyes]] || You have no Accuracy Penalty at Distance || {{n/a}} || [[Accuracy (ascendancy passive skill)|Accuracy]]
|-
|-
| [[???]] || ??? || {{n/a}} || ???
| rowspan=2 | [[Projectile Proximity Specialisation]]
| [[Point Blank]] || Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters
| rowspan=2 |
| rowspan=2 | [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
|-
| [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters
|-
|-
| [[Endless Munitions]] || Skills fire an additional Projectile || [[???]] || ???
| colspan=2 |[[Endless Munitions]] || Skills fire an additional Projectile || [[Projectile Proximity Specialisation]] || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
|-
|-
| [[Eagle Eyes]] || You have no Accuracy Penalty at Distance || {{n/a}} || ???
| colspan=2 |[[Called Shots]] || You can apply an additional Mark || {{n/a}} || [[Mark Effect (ascendancy passive skill)|Mark Effect]]
|-
|-
| [[???]] || ??? || {{n/a}} || ???
| colspan=2 |[[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || [[Skill Speed (ascendancy passive skill)|Skill Speed]]
|-
|-
| [[???]] || ??? || [[???]] || ???
| colspan=2 |[[Wind Ward]] || 3% less Damage taken per Tailwind || [[Gathering Winds]] || [[Skill Speed (ascendancy passive skill)|Skill Speed]]
|}
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
Line 53: Line 58:


{{Navbox Characters}}
{{Navbox Characters}}
{{sister|poewiki}}

Revision as of 16:07, 9 April 2025

Deadeye
A woman can change the world with a single well-placed arrow.
Official artwork of the Deadeye.

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of projectile skills. The Deadeye can also gain passives that grant Tailwind, which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to frenzy charge and mark skills.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Far Shot
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres [1]
Frenzy Charge Duration
25% increased Frenzy Charge Duration [1] [2]
Mark Effect
12% increased Effect of your Mark Skills [1] [2]
Point Blank
Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres [1]
Projectile Damage
12% increased Projectile Damage [1]
Projectile Speed
10% increased Projectile Speed [1] [2]
Skill Speed
4% increased Skill Speed [1]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Avidity 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges Frenzy Charge Duration
Thrilling Chase When you consume frenzy charges you count as having consumed twice as many Avidity Frenzy Charge Duration
Eagle Eyes You have no Accuracy Penalty at Distance Accuracy
Projectile Proximity Specialisation Point Blank Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters Projectile Speed
Far Shot Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters
Endless Munitions Skills fire an additional Projectile Projectile Proximity Specialisation Projectile Speed
Called Shots You can apply an additional Mark Mark Effect
Gathering Winds Gain Tailwind on Skill use
Lose all Tailwind when Hit
Skill Speed
Wind Ward 3% less Damage taken per Tailwind Gathering Winds Skill Speed

Version history

Version Changes
0.1.0
  • Introduced to the game.