Aftershocks: Difference between revisions
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{{ | {{redirect|Aftershock|the support gem|Aftershock (support gem)|the related passive notable|Aftershocks (passive skill)}} | ||
{{Tooltip info | |||
| name = Aftershocks | |||
| description = Aftershocks are bursts of area damage that occur after the initial impact of the skill causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area. | |||
}} | |||
{{stub}} | |||
'''Aftershocks''' are bursts of [[area]] [[damage]] that occur after the initial impact of the [[skill]] causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area. | |||
==Related gems== | |||
{{Drop enabled base item table | |||
|where= (items.stat_text LIKE "%aftershock%" AND items.class_id LIKE "%Gem%") | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Unique Items== | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%aftershock%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.2.0| | |||
* Fixed a bug where Aftershocks caused by Slam Skills you use with Maces through the Split the Earth Notable Passive Skill were not scaling with area modifiers. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
[[Category:Combat mechanics]] | |||
Revision as of 00:01, 9 April 2025
"Aftershock" redirects here. For the support gem, see Aftershock (support gem). For the related passive notable, see Aftershocks (passive skill).
Aftershocks
Tooltip
Aftershocks are bursts of area damage that occur after the initial impact of the skill causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area.
✍️This article is a stub. Please help improve the article by expanding it.
Aftershocks are bursts of area damage that occur after the initial impact of the skill causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area.
Related gems
| Item | Stats | |
|---|---|---|
| Aftershock I Category: Aftershock Tier: 2Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an additional AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported skills have 25% chance to cause an additional Aftershock |
| Aftershock II Category: Aftershock Tier: 4Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an additional AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported skills have 35% chance to cause an additional Aftershock |
| Earthquake Tier: 1 Level: (1-20) Cost: (8-56) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseRequires: One Hand Mace, Two Hand MaceSmash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 metres Jagged Ground radius is 1.8 metres Limit (2-4) Jagged Ground patches Jagged Ground duration is 4 seconds Aftershock Attack Damage: (130–405)% 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Aftershock radius is 3.4 metres Additional Effects From 1-20% Quality: +(0.1-2) to Jagged Ground patch LimitSkills can be managed in the Skills Panel. | 1 | Impact 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 metres Jagged Ground radius is 1.8 metres Limit (2-4) Jagged Ground patches Jagged Ground duration is 4 seconds Aftershock Attack Damage: (130–405)% 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Aftershock radius is 3.4 metres |
| Impact Shockwave Category: Impact Shockwave Tier: 1Support Requirements: +5 StrSupports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres Aftershocks caused this way cannot StunPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres Aftershocks caused this way cannot Stun |
| Jagged Ground II Category: Jagged Ground Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.Aftershocks caused by Supported Skills create Jagged Ground Jagged Ground lasts 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Aftershocks caused by Supported Skills create Jagged Ground Jagged Ground lasts 4 seconds |
| Supercharged Slam Tier: 11 Level: (1-20) Cost: (7-53) Mana per second Attack Time: 0.85 sec Attack Damage: (70-254)% of baseRequires: Two Hand MaceChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Impact radius is 1.6 metres 40% more Damage with Hits for each stage Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage Additional Effects From 1-20% Quality: +(0.05-1) maximum StagesSkills can be managed in the Skills Panel. | 1 | Impact radius is 1.6 metres 40% more Damage with Hits for each stage Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage |
| Tectonic Slams Category: Aftershock Tier: 2 Cost & Reservation Multiplier: 130%Support Requirements: +5 StrSupports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.Supported Skills have 30% less Aftershock area of effect Supported Skills deal 45% less damage with Aftershocks Supported Skills cause 1 additional Aftershock ahead and to each side of the initial area Supported Skills have 15% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills have 30% less Aftershock area of effect Supported Skills deal 45% less damage with Aftershocks Supported Skills cause 1 additional Aftershock ahead and to each side of the initial area Supported Skills have 15% less Attack Speed |
Unique Items
| Item | Base item | Item class | Stats | |
|---|---|---|---|---|
| Hrimnor's Hymn Oak GreathammerTwo Hand Mace Physical Damage: (28.8-35.2) to (54-66) Critical Strike Chance: 5.00% Attacks per Second: 1.00 Weapon Range: 1.3 metresRequires Level 4, 11 StrCauses (20-40)% increased Stun Buildup(80-120)% increased Physical Damage +(10-15) to Strength Gain (10-20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. | Oak Greathammer | Two Hand Mace | 4 | Causes (20-40)% increased Stun Buildup(80-120)% increased Physical Damage +(10-15) to Strength Gain (10-20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
Version history
| Version | Changes |
|---|---|
| 0.2.0 |
|
| 0.1.0 |
|