Blood Mage
Blood Mage
| Your search for power took you on a journey inwards. |

Blood Mage is an Ascendancy class for the Witch.
Overview
The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop Life Remnants that recover life which can Overflow. From there on, she gains access to passives that grant powerful bonuses to Critical Hits and life-based defenses and recovery, the ability to have elemental damage to scale Bleeding, curses that reserve enemy life and prevent life regeneration, and turning life flask charges into a source of damage.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
|---|---|
| Bleed on Critical Chance | 15% chance to inflict Bleeding on Critical Hit [1] |
| Curse Effect | 6% increased Curse Magnitudes [1] |
| Life | 3% increased maximum Life [1] [2] [3] |
| Life Flasks | 15% increased Life Flask Charges gained [1] |
| Life Leech | 12% increased amount of Life Leeched [1] |
| Spell Critical Chance | 12% increased Critical Hit Chance for Spells [1] [2] |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
|---|---|---|---|
| Grants Skill: Life Remnants Skills gain a Base Life Cost equal to Base Mana Cost |
— | — | |
| Base Critical Hit Chance for Spells is 15% | Sanguimancy | Spell Critical Chance | |
| 1% increased Critical Damage Bonus per 50 Life | Sunder the Flesh | Spell Critical Chance | |
| 10% of Spell Damage Leeched as Life | Sanguimancy | Life Leech | |
| Bleeding you inflict on Cursed targets is Aggravated Elemental Damage also Contributes to Bleeding Magnitude |
Sanguimancy | Bleed on Critical Chance | |
| Gain 1 Life Flask Charge per 4% Life spent On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way 50% less Life Recovery from Flasks |
Sanguimancy | Critical Chance | |
| Enemies you Curse have at least 15% of Life Reserved | Sanguimancy | Curse Effect | |
| 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead | Sanguimancy | Life | |
| Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour | Grasping Wounds | Life |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
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| 0.3.0 |
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| 0.2.0 |
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| 0.1.0 |
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