Vendor

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A vendor or merchant is an NPC in any of the main towns across Path of Exile 2's Acts. They offer various items for sale with item levels comparable to the player's level, up to a cap. The player may also sell items to a vendor for Gold or disenchant items for currency shards.

Vendor types

Each town area has three types of vendors:

  • Weapon/armour vendor: A vendor that sells martial weapons and armour
  • Caster/trinket vendor/Disenchanter: A vendor that sells magical weapons, jewellery, flasks, charms, and Scrolls of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. and can disenchant items into currency shards
  • Gambler: A vendor that sells equipment with random base type and rarity

Some vendors may need to be unlocked through quest or story progression for them to appear in a new playthrough.

Some non-town areas also contain special vendors who may have a modified selection of items to sell.

Recently sold items sold for Gold can be re-purchased from the Buyback tab in case an item was accidentally sold. Items that are disenchanted or salvaged cannot be reobtained.

Vendors will refresh a portion of their stock whenever you level up. The Gambler gains additional chances to purchase items when you defeat unique monsters.

Locations

Act 1

In Clearfell Encampment:

  • Renly - Weapon/armour vendor
  • Una - Caster/trinket vendor & Disenchanter
  • Finn - Gambler

Act 2

In the Ardura Caravan:

Act 3

In the Ziggurat Encampment:

  • Oswald - Weapon/armour vendor
  • Servi - Caster/trinket vendor & Disenchanter
  • Alva - Gambler

Other vendors that can be found in Act 3 are:

Epilogue

In the Ziggurat Refuge:

Disenchanting

Any non-Normal rarity items can be destroyed and disenchanted for crafting currency shards. This process is irreversible. The resulting currency shard is solely based on the disenchanted item's rarity:

  • Magic items give one Transmutation ShardTransmutation ShardStack Size: 10A stack of 10 shards becomes an Orb of Transmutation
  • Rare items give one Regal ShardRegal ShardStack Size: 10A stack of 10 shards becomes a Regal Orb, or two if it has 6+ modifiers
  • Unique items give one Chance ShardChance ShardStack Size: 10A stack of 10 shards becomes an Orb of Chance. (or two if it has 6+ modifiers [Likely due to a bug This bug may already be documented in the POE2 Early Access Bug Report Forum.][a])

Gambling

Gambling lets you buy an item base of a random rarity, from a choice of a random weapon, armour of each primary/hybrid attributes, or jewelery. During main campaign you can only buy a limited number of items in each Act from gambling vendors. This amount increases by 1 whenever you kill a unique monster in an Act and can store up to 100 purchases. This limit only applies to Gambling Vendors available before reaching Endgame.

Merchant maximum item level

The cost of gambling is based on the item class and highest possible item level of the item bought. The item level will be the same as or lower than your character level until hitting the merchant's maximum limit. The exact formula is unknown but non-linear.

Maximum Item Level per vendor
Act Vendor Maximum Item Level
Act 1 Finn 15
Act 2 Risu 32
Act 3 Alva 44
Act 1 Cruel Finn 51
Act 2 Cruel Risu 58
Act 3 Cruel Alva 64
Endgame Alva 82
Item Class Costs

There are eight different cost tiers. Note that quivers and jewellery have a different formula to armour and weapons. This is most stark when comparing belts to two-handed weapons.

Example costs
15 ilvl cost Quiver-ratio 71 ilvl cost Quiver-ratio Item Classes
1512 1.00 7917 1.00 Quivers
771 0.51 9067 1.15 Gloves, Boots
785 0.52 9123 1.15 Shields, Foci, Helmets
867 0.57 10081 1.27 Wands, One Hand Maces, Sceptres, Bows
1099 0.73 12897 1.63 Staves, Two Hand Maces, Quarterstaves, Crossbows, Body Armours
2420 1.60 12668 1.60 Belts
3025 2.00 15835 2.00 Rings
4537 3.00 23753 3.00 Amulets

Version history

Version Changes
0.1.1
  • Removed the level requirement to access Expedition Vendors.
  • Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.
0.1.0d
  • (Undocumented) The Disenchanting shop menu will properly display the amount of Regal Shards gained when disenchanting a Rare item with 6 modifiers.
0.1.0c
  • Disenchanting Rare Items with 6 Modifiers now provides 2 Regal ShardsRegal ShardStack Size: 10A stack of 10 shards becomes a Regal Orb (previously 1). The value displayed will still show as 1 until a later patch.

Notes

  1. Likely a result of a bug due to the 2 Regal Shard recipe introduced in version 0.1.0c.