Deadeye
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Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
|---|---|
| Far Shot | Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres [1] |
| Frenzy Charge Duration | 25% increased Frenzy Charge Duration [1] [2] |
| Mark Effect | 12% increased Effect of your Mark Skills [1] [2] |
| Point Blank | Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres [1] |
| Projectile Damage | 12% increased Projectile Damage [1] |
| Projectile Speed | 10% increased Projectile Speed [1] [2] |
| Skill Speed | 4% increased Skill Speed [1] |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
|---|---|---|---|
| Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when hit |
— | ??? |
| ??? | ??? | Gathering Winds | ??? |
| ??? | ??? | — | ??? |
| ??? | ??? | — | ??? |
| Endless Munitions | Skills fire an additional Projectile | ??? | ??? |
| Eagle Eyes | You have no Accuracy Penalty at Distance | — | ??? |
| ??? | ??? | — | ??? |
| ??? | ??? | ??? | ??? |
Version history
| Version | Changes |
|---|---|
| Unknown |
|