Deadeye
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Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Avidity | 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | — | ??? |
Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | ??? |
Eagle Eyes | You have no Accuracy Penalty at Distance | — | ??? |
Projectile Proximity Specialisation | (Select Point Blank or Far Shot) | — | ??? |
Point Blank | Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters | — | ??? |
Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters | — | ??? |
Endless Munitions | Skills fire an additional Projectile | Point Blank or Far Shot |
??? |
Called Shots | You can apply an additional Mark | — | ??? |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | ??? |
Wind Ward | 3% less Damage taken per Tailwind | Gathering Winds | ??? |
Version history
Version | Changes |
---|---|
0.1.0 |
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