Sanguine Tides: Difference between revisions

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(clarified that the player needs to hit to trigger the effect and that the effect is not stackable)
 
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{{Passive skill box|Sanguine Tides}}
{{Passive skill box|Sanguine Tides}}


'''Sanguine Tides''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that grants life [[flask]] charges whenever you pay a sufficient life [[cost]] to skills, but lessens life recovery from flasks. In addition, whenever your life flask reaches full charge, 40% of its charges are consumed to grant you extra [[physical damage]] based on the number of charges spent.
'''Sanguine Tides''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that grants life [[flask]] charges whenever you pay a sufficient life [[cost]] to skills, but lessens life recovery from flasks. In addition, whenever you hit an enemy while your life flask is at full charges, 40% of its charges are consumed to grant you extra [[physical damage]] based on the number of charges spent for 3 seconds. This [[Buff]] does not stack with itself and applying it again while it is still in effect will only refresh its duration.


==Version history==
==Version history==

Latest revision as of 19:20, 2 September 2025

Sanguine Tides
Ascendancy Notable Passive Skill
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way


Sanguine Tides is a notable Ascendancy passive skill for the Blood Mage that grants life flask charges whenever you pay a sufficient life cost to skills, but lessens life recovery from flasks. In addition, whenever you hit an enemy while your life flask is at full charges, 40% of its charges are consumed to grant you extra physical damage based on the number of charges spent for 3 seconds. This Buff does not stack with itself and applying it again while it is still in effect will only refresh its duration.

Version history

Version Changes
0.3.0
  • The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
0.1.0
  • Introduced to the game.