Sanguine Tides: Difference between revisions

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* The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
* The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
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{{Version history table row|0.3.0|rel=before|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}

Revision as of 13:15, 26 August 2025

Sanguine Tides
Ascendancy Notable Passive Skill
Gain 1 Life Flask Charge per 4% Life spent
50% less Life Recovery from Flasks
When your Life Flask reaches full Charges, 40% of its Charges are consumed
Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way


Sanguine Tides is a notable Ascendancy passive skill for the Blood Mage that grants life flask charges whenever you pay a sufficient life cost to skills, but lessens life recovery from flasks. In addition, whenever your life flask reaches full charge, 40% of its charges are consumed to grant you extra physical damage based on the number of charges spent.

Version history

Version Changes
0.3.0
  • The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
0.1.0
  • Introduced to the game.