Modifier: Difference between revisions

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(Updated intro section to define more of the basic types of modifiers and their roles / interactions)
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Modifiers, also known as Affixes, are the random properties that roll on [[items]] in [[Path of Exile 2]], defining their stats and functionality. These properties provide bonuses or effects and are divided into two primary types:
Modifiers are properties that can be added and randomized on [[items]] in [[Path of Exile 2]], giving them stats, skills, and functionality. These properties provide bonuses or effects and are divided into several types:
 
{| class="wikitable sortable"
! Term
! Explanation
|-
| Prefix      || Modifiers that typically enhance primary stats, such as increased [[damage]], [[life]], or [[mana]]
|-
| Suffix      || Modifiers that usually focus on secondary stats, like [[resistance|resistances]], [[accuracy]], or [[movement speed]]
|-
| Affix      || A term that generally describe either a prefix or suffix
|-
| Implicit    || An innate modifier that is, by default, present on all versions of an [[item]]
|-
| Explicit    || A modifier generated on an item of non-normal rarity, usally via random item generation or [[crafting]]
|-
| Enchantment || A modifier added to an item via specific methods that use the enchantment slot. For example, this can be via [[Rune|Runes]] on weapons and armor, or via instilling an amulet with [[Distilled Emotion|Distilled Emotions]]
|-
| Corruption  || A special type of enchantment modifier that can apply to an item from using a [[Vaal Orb]]
|}
 


* '''Prefixes:''' Modifiers that typically enhance primary stats, such as increased [[damage]], [[life]], or [[mana]].
* '''Suffixes:''' Modifiers that usually focus on secondary stats, like [[resistance|resistances]], [[accuracy]], or [[movement speed]].
[[magic|Magic items]] can have up to 2 modifiers (1 prefix and 1 suffix), while [[rare|rare items]] can have up to 6 modifiers (3 prefixes and 3 suffixes). The specific combination of affixes determines the overall power and [[utility]] of the item, making modifiers central to [[itemization]] and character progression.
[[magic|Magic items]] can have up to 2 modifiers (1 prefix and 1 suffix), while [[rare|rare items]] can have up to 6 modifiers (3 prefixes and 3 suffixes). The specific combination of affixes determines the overall power and [[utility]] of the item, making modifiers central to [[itemization]] and character progression.



Revision as of 23:21, 26 December 2024

Modifiers are properties that can be added and randomized on items in Path of Exile 2, giving them stats, skills, and functionality. These properties provide bonuses or effects and are divided into several types:

Term Explanation
Prefix Modifiers that typically enhance primary stats, such as increased damage, life, or mana
Suffix Modifiers that usually focus on secondary stats, like resistances, accuracy, or movement speed
Affix A term that generally describe either a prefix or suffix
Implicit An innate modifier that is, by default, present on all versions of an item
Explicit A modifier generated on an item of non-normal rarity, usally via random item generation or crafting
Enchantment A modifier added to an item via specific methods that use the enchantment slot. For example, this can be via Runes on weapons and armor, or via instilling an amulet with Distilled Emotions
Corruption A special type of enchantment modifier that can apply to an item from using a Vaal Orb


Magic items can have up to 2 modifiers (1 prefix and 1 suffix), while rare items can have up to 6 modifiers (3 prefixes and 3 suffixes). The specific combination of affixes determines the overall power and utility of the item, making modifiers central to itemization and character progression.

Local and global modifiers

Local modifiers are modifiers that directly affect the item they're on. Global modifiers affect the character as a whole. Base stats modified by local modifiers will appear blue as opposed to grey when viewing the item. Conditional modifiers are always global.

Local modifiers

On martial weapons:

  • Adds # to # [Physical/Lightning/Cold/Fire/Chaos] Damage
    • This local modifier adds directly to the weapon's base added damage.
    • Global versions of this modifier may state ... to Attacks or ... to Spells, or neither. If neither is stated, it will apply to all spells and attacks.
  • #% increased Physical Damage
    • This local modifier directly modifies the weapon's base physical damage. For example, if a weapon's base grants 50-100 Added Physical Damage, and it has the modifiers Adds 25 to 50 Physical Damage and 100% increased Physical Damage, its final base physical damage will be 150 to 300 Physical Damage.
    • Multiple sources of this modifier, such as by enchant from an Iron RuneIron RuneStack Size: 10Requires Level 15Martial Weapon: 16% increased Physical Damage
      Armour: 16% increased Armour, Evasion and Energy Shield
      Wand or Staff: 25% increased Spell Damage
      Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
      , are additive.
    • Because this modifier directly modifies the weapon's base physical damage, even if all the physical damage is later converted to another damage type, the modifier will still be effective, as it increased the damage that got converted.
    • Global versions of this modifier may specify ... Global Physical Damage, but not always. If they are not found on a martial weapon however, they will still be global.
  • #% increased Attack Speed
    • This modifier directly modifies the weapon's base attack speed. It is multiplicative with global sources of attack speed.

On sceptres:

  • #% increased Spirit
    • This modifier directly modifies the Spirit's base stat, which grants +100 to Spirit.

On armour (equipment):

  • +# to [Armour/Evasion Rating/Energy Shield]
  • #% increased [Armour/Evasion Rating/Energy Shield] (and any combination of the three)
    • For energy shield specifically, global versions will specify ... maximum Energy Shield

On all items:

  • #% reduced Attribute Requirements is always local.
    • The global version of this modifier will be phrased Equipment and Skill Gems have #% [increased/reduced] Attribute Requirements.