Reservation: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0d|
* Updated art for Reserved Life and Mana.
* Updated art for Reserved Life and Mana.
}}
}}

Revision as of 03:29, 18 December 2024

✍️This article is a stub. Please help improve the article by expanding it.

Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by skills do not deactivate on death.

Related unique items

ItemRequired levelStats
MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Critical Strike Chance: 10.00%
Attacks per Second: 1.50
Weapon Range: 1.3 metres
Requires Level 20, 30 Dex, 14 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
20Adds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Widow's ReignWidow's Reign
Knight Armour
Armour: 148
Evasion: 133
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds
That day, both the Unblinking Eye and
their enemies stood in silence. That day,
the sky was clear, but it was raining.
45(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds
Blood PriceBlood Price
Fierce Greathelm
Armour: 196Requires Level 51, 73 Str(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
An eye for an eye makes the whole world dead.
51(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved

Version history

Version Changes
0.1.0d
  • Updated art for Reserved Life and Mana.
0.1.0
  • Introduced to the game.