Deadeye: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
Revision as of 20:49, 29 November 2024
Lua error in Module:Data_tables at line 502: attempt to index field '?' (a nil value).

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
|---|---|---|---|
| ??? | ??? (Select ???a or ???b) |
— | ??? |
| ???a | ??? | — | ??? |
| ???b | ??? | — | ??? |
| Endless Munitions | Skills fire an additional Projectile | ??? (??? or ???) |
??? |
| Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | ??? |
| ??? | ??? | Gathering Winds | ??? |
| ??? | ??? | — | ??? |
| ??? | ??? | ??? | ??? |
| Eagle Eyes | You have no Accuracy Penalty at Distance | — | ??? |
| ??? | ??? | — | ??? |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|