Deadeye: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Blvcksvnbot (talk | contribs) (→Version history: add version hx 0.1.0) |
||
Line 51: | Line 51: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} |
Revision as of 20:49, 29 November 2024
Lua error in Module:Data_tables at line 502: attempt to index field '?' (a nil value).

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
??? | ??? (Select ???a or ???b) |
— | ??? |
???a | ??? | — | ??? |
???b | ??? | — | ??? |
Endless Munitions | Skills fire an additional Projectile | ??? (??? or ???) |
??? |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | ??? |
??? | ??? | Gathering Winds | ??? |
??? | ??? | — | ??? |
??? | ??? | ??? | ??? |
Eagle Eyes | You have no Accuracy Penalty at Distance | — | ??? |
??? | ??? | — | ??? |
Version history
Version | Changes |
---|---|
0.1.0 |
|