Elemental Equilibrium: Difference between revisions

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==Mechanics==
==Mechanics==
The in-game tool tip is incorrect for this keystone and the functionality instead matches the text of the [https://www.pathofexile.com/forum/view-thread/3883495 0.4.0 patch notes], confirmed by players but not by Grinding Gear Games:
<br>
<sub>The Elemental Equilibrium Keystone now grants Cold Infusion Remnants you create are instead Fire, Fire Infusion Remnants you create are instead Lightning, Lightning Infusion Remnants you create are instead Cold.</sub>


==Location==
==Location==

Revision as of 19:35, 16 December 2025

Elemental Equilibrium
Keystone
Create Lightning Infusion Remnants instead of Fire
Create Cold Infusion Remnants instead of Lightning
Create Fire Infusion Remnants instead of Cold [1]
Balance is good in all things, but especially in the realm of magic.

Elemental Equilibrium is a keystone passive skill that changes the element type of elemental infusions the user would normally create.

Mechanics

The in-game tool tip is incorrect for this keystone and the functionality instead matches the text of the 0.4.0 patch notes, confirmed by players but not by Grinding Gear Games:
The Elemental Equilibrium Keystone now grants Cold Infusion Remnants you create are instead Fire, Fire Infusion Remnants you create are instead Lightning, Lightning Infusion Remnants you create are instead Cold.

Location

Elemental Equilibrium is located on the top left of the passive skill tree.

Version history

Version Changes
0.4.0
  • The Elemental Equilibrium Keystone now grants Cold Infusion Remnants you create are instead Fire, Fire Infusion Remnants you create are instead Lightning, Lightning Infusion Remnants you create are instead Cold.
0.3.0
  • The Elemental Equilibrium Keystone Passive Skill has been redesigned. It now causes Infusion Remnants you create to be random elements.
  • Changed location to top left (previously bottom right). [Undocumented]
0.1.0
  • Introduced to the game.