Deadeye: Difference between revisions

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==Overview==
==Overview==
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of [[projectile]] skills. The Deadeye can also gain passives that grant [[Tailwind]], which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to [[frenzy charge]] and [[mark]] skills.
The Deadeye is a class focused around ranged offense. She can make her [[projectile]] skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to [[Tailwind]], which improves her speed and evasion as long as she avoids taking damage, or improve her [[frenzy charge]] generation and consumption. The Deadeye can also specialize in [[mark]]s, making them apply [[Critical Weakness]] when consumed with [[Bullseye]] or by learning [[Called Shots]] to autonomously apply marks on enemies.


==Passive skills==
==Passive skills==

Latest revision as of 14:58, 15 September 2025

Deadeye
A woman can change the world with a single well-placed arrow.
Official artwork of the Deadeye.

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed and evasion as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks, making them apply Critical Weakness when consumed with Bullseye or by learning Called Shots to autonomously apply marks on enemies.

Passive skills

Minor skills

This class has the following minor passive skills:

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Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Avidity 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge Frenzy Charge Duration
Thrilling Chase Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled Avidity Frenzy Charge Duration
Bullseye Apply 5 Critical Weakness to Enemies when Consuming a Mark on them Accuracy
Projectile Proximity Specialisation Point Blank Projectiles deal 20% more Hit Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres Projectile Speed
Far Shot Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Endless Munitions Skills fire an additional Projectile Projectile Proximity Specialisation Projectile Speed
Called Shots Grants Skill: Called Shots Mark Effect
Gathering Winds Gain Tailwind on Skill use
Lose all Tailwind when Hit
Skill Speed
Wind Ward 3% less Damage taken per Tailwind Gathering Winds Skill Speed

Version history

Version Changes
0.3.0
  • The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.
  • The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
  • The Eagle Eyes Notable Passive Skill has been renamed to Bullseye. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.
0.1.0
  • Introduced to the game.