Tactician: Difference between revisions

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==Overview==
==Overview==
The Tactician is a support-oriented class who commands his [[Ally|allies]] towards victory, whether by granting them a damage boost or applying multiple [[Banner]]s. The Tactician can also hold his own by [[Pin|Pinning]] down enemies or calling down [[Supporting Fire]].
The Tactician is a support-oriented class who commands his [[Ally|allies]] to victory, providing them with buffs from his weapon or multiple [[Banner]]s. The Tactician is also capable of holding his own, [[Pin|Pinning]] down enemies and enhancing his [[Armour]] and [[Evasion]] to ward off blows. He can also call down [[Supporting Fire]] to rain down a volley of arrows and guide his [[totem]]s for extra power.


==Passive skills==
==Passive skills==
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[Suppressing Fire]] || Projectile Damage builds Pin || {{n/a}} ||  
| [[Suppressing Fire]] || Projectile Damage builds Pin || {{n/a}} || Pin Buildup
|-
|-
| [[Right Where We Want Them]] || Pinned enemies cannot perform actions || [[Suppressing Fire]] ||  
| [[Right Where We Want Them]] || Pinned enemies cannot perform actions || [[Suppressing Fire]] || Pin Buildup
|-
|-
| ? || <br> || {{n/a}} ||  
| [[A Solid Plan]] || Persistent Buffs have 50% Less Reservation || {{n/a}} || Spirit
|-
|-
| [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 20% of your main hand Weapon's Damage || ? ||  
| [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 20% of your main hand Weapon's Damage || [[A Solid Plan]] || Presence Area
|-
|-
| [[Whoever Pays Best]] || Can place multiple Banners || ? ||  
| [[Whoever Pays Best]] || Can place multiple Banners || [[A Solid Plan]] || Banner Area
|-
|-
| ? || <br> || {{n/a}} ||  
| [[Polish That Gear]] || Gain 100% of Armour as extra Stun Threshold<br>Gain 100% of Evasion Rating as extra Ailment Threshold || {{n/a}} || Armour and Evasion
|-
|-
| ? || <br> || ? ||  
| [[Stay Light, Use Cover]] || Defend with 200% of Armour<br>Enemies have an Accuracy Penalty against you based on Distance<br>Maximum Evade Chance is 50%<br>Maximum Physical Damage Reduction is 50% || [[Polish That Gear]] || Armour and Evasion
|-
|-
| [[Unleash Hell!]] || Grants Skill: [[Supporting Fire]] || {{n/a}} ||  
| [[Unleash Hell!]] || Grants Skill: [[Supporting Fire]] || {{n/a}} || Minion Damage
|-
|-
| ? || <br> || {{n/a}} ||  
| [[Cannons, Ready!]] || Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage
|}
|}



Revision as of 01:14, 28 March 2025

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Official artwork of the Tactician.

Tactician is an Ascendancy class for the Mercenary.

Overview

The Tactician is a support-oriented class who commands his allies to victory, providing them with buffs from his weapon or multiple Banners. The Tactician is also capable of holding his own, Pinning down enemies and enhancing his Armour and Evasion to ward off blows. He can also call down Supporting Fire to rain down a volley of arrows and guide his totems for extra power.

Passive skills

Minor skills

This class has the following minor passive skills:

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Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Suppressing Fire Projectile Damage builds Pin Pin Buildup
Right Where We Want Them Pinned enemies cannot perform actions Suppressing Fire Pin Buildup
A Solid Plan Persistent Buffs have 50% Less Reservation Spirit
Watch How I Do It Allies in your Presence gain added Attack Damage equal to 20% of your main hand Weapon's Damage A Solid Plan Presence Area
Whoever Pays Best Can place multiple Banners A Solid Plan Banner Area
Polish That Gear Gain 100% of Armour as extra Stun Threshold
Gain 100% of Evasion Rating as extra Ailment Threshold
Armour and Evasion
Stay Light, Use Cover Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Evade Chance is 50%
Maximum Physical Damage Reduction is 50%
Polish That Gear Armour and Evasion
Unleash Hell! Grants Skill: Supporting Fire Minion Damage
Cannons, Ready! Totems have 30% more Skill Speed
Totems only use skills when you fire an Attack Projectile
Totem Damage

Version history

Version Changes
0.2.0
  • Introduced to the game.