Tactician: Difference between revisions
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==Overview== | ==Overview== | ||
The Tactician is a support-oriented class who commands his [[Ally|allies]] | The Tactician is a support-oriented class who commands his [[Ally|allies]] to victory, providing them with buffs from his weapon or multiple [[Banner]]s. The Tactician is also capable of holding his own, [[Pin|Pinning]] down enemies and enhancing his [[Armour]] and [[Evasion]] to ward off blows. He can also call down [[Supporting Fire]] to rain down a volley of arrows and guide his [[totem]]s for extra power. | ||
==Passive skills== | ==Passive skills== | ||
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| [[Suppressing Fire]] || Projectile Damage builds Pin || {{n/a}} || | | [[Suppressing Fire]] || Projectile Damage builds Pin || {{n/a}} || Pin Buildup | ||
|- | |- | ||
| [[Right Where We Want Them]] || Pinned enemies cannot perform actions || [[Suppressing Fire]] || | | [[Right Where We Want Them]] || Pinned enemies cannot perform actions || [[Suppressing Fire]] || Pin Buildup | ||
|- | |- | ||
| | | [[A Solid Plan]] || Persistent Buffs have 50% Less Reservation || {{n/a}} || Spirit | ||
|- | |- | ||
| [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 20% of your main hand Weapon's Damage || | | [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 20% of your main hand Weapon's Damage || [[A Solid Plan]] || Presence Area | ||
|- | |- | ||
| [[Whoever Pays Best]] || Can place multiple Banners || | | [[Whoever Pays Best]] || Can place multiple Banners || [[A Solid Plan]] || Banner Area | ||
|- | |- | ||
| | | [[Polish That Gear]] || Gain 100% of Armour as extra Stun Threshold<br>Gain 100% of Evasion Rating as extra Ailment Threshold || {{n/a}} || Armour and Evasion | ||
|- | |- | ||
| | | [[Stay Light, Use Cover]] || Defend with 200% of Armour<br>Enemies have an Accuracy Penalty against you based on Distance<br>Maximum Evade Chance is 50%<br>Maximum Physical Damage Reduction is 50% || [[Polish That Gear]] || Armour and Evasion | ||
|- | |- | ||
| [[Unleash Hell!]] || Grants Skill: [[Supporting Fire]] || {{n/a}} || | | [[Unleash Hell!]] || Grants Skill: [[Supporting Fire]] || {{n/a}} || Minion Damage | ||
|- | |- | ||
| | | [[Cannons, Ready!]] || Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage | ||
|} | |} | ||
Revision as of 01:14, 28 March 2025
Lua error in Module:Data_tables at line 502: attempt to index field '?' (a nil value).

Tactician is an Ascendancy class for the Mercenary.
Overview
The Tactician is a support-oriented class who commands his allies to victory, providing them with buffs from his weapon or multiple Banners. The Tactician is also capable of holding his own, Pinning down enemies and enhancing his Armour and Evasion to ward off blows. He can also call down Supporting Fire to rain down a volley of arrows and guide his totems for extra power.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Suppressing Fire | Projectile Damage builds Pin | — | Pin Buildup |
Right Where We Want Them | Pinned enemies cannot perform actions | Suppressing Fire | Pin Buildup |
A Solid Plan | Persistent Buffs have 50% Less Reservation | — | Spirit |
Watch How I Do It | Allies in your Presence gain added Attack Damage equal to 20% of your main hand Weapon's Damage | A Solid Plan | Presence Area |
Whoever Pays Best | Can place multiple Banners | A Solid Plan | Banner Area |
Polish That Gear | Gain 100% of Armour as extra Stun Threshold Gain 100% of Evasion Rating as extra Ailment Threshold |
— | Armour and Evasion |
Stay Light, Use Cover | Defend with 200% of Armour Enemies have an Accuracy Penalty against you based on Distance Maximum Evade Chance is 50% Maximum Physical Damage Reduction is 50% |
Polish That Gear | Armour and Evasion |
Unleash Hell! | Grants Skill: Supporting Fire | — | Minion Damage |
Cannons, Ready! | Totems have 30% more Skill Speed Totems only use skills when you fire an Attack Projectile |
— | Totem Damage |
Version history
Version | Changes |
---|---|
0.2.0 |
|