Raise Shield: Difference between revisions

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Raise Shield is a [[channelled]] [[skill]] granted by [[strength]] or strength-hybrid [[shield]]s that causes the user to hold their shield in front of them.
Raise Shield is a [[channelled]] [[skill]] granted by [[strength]] or strength-hybrid [[shield]]s that causes the user to hold their shield in front of them to [[block]] incoming attacks.


==Skill functions and interactions==
==Skill functions and interactions==
Raise Shield can be supported by [[support gem]]s.
{{Tooltip info
| name                  = Stagger
| description            = While your Shield is raised, Blocking Hits fills your Stagger bar based on the damage the Hit would have dealt. If the bar fills completely, you are Stunned and cannot take actions for a short time.


Your Stagger bar empties while your Shield is lowered.
}}
The user holds their shield in front while holding this skill to maintain an "Active Block" state. Active Block functions as a directional 100% chance to block [[strike]]s and [[projectile]]s in a cone from the direction the shield is raised towards. It cannot block [[area of effect]] skills. All effects related to block will trigger when blocked by Active Block.
The user holds their shield in front while holding this skill to maintain an "Active Block" state. Active Block functions as a directional 100% chance to block [[strike]]s and [[projectile]]s in a cone from the direction the shield is raised towards. It cannot block [[area of effect]] skills. All effects related to block will trigger when blocked by Active Block.


Passive [[block]] chance still applies while using Raise Shield for any hits not blocked by Active Block.
Passive [[block]] chance still applies while using Raise Shield for any hits not blocked by Active Block.


'''Endurance bar''' (name TBA):  An endurance bar will slowly deplete as hits are blocked, and will passively restore over time while not using Raise Shield. If the bar is fully depleted, Raise Shield will end and the user will be [[stun]]ned.
'''Stagger''':  An endurance bar will slowly deplete as hits are blocked, and will passively restore over time while not using Raise Shield. If the bar is fully depleted, Raise Shield will end and the user will be [[stun]]ned.
* {{il|Energy Barrier Support}} and {{il|Wind Wave Support}} can trigger when you become stunned.{{confirm}}
 
Raise Shield cannot can be supported by [[support gem]]s.


==Version history==
==Version history==

Revision as of 19:29, 15 December 2024

Raise ShieldChannelling
Level: 1
Attack Time: 0.50 sec
Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield is raised may stagger you.Skills can be Managed in the Skills Panel.
File:Raise Shield inventory icon.png
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem

Raise Shield is a channelled skill granted by strength or strength-hybrid shields that causes the user to hold their shield in front of them to block incoming attacks.

Skill functions and interactions

Stagger
Tooltip
While your Shield is raised, Blocking Hits fills your Stagger bar based on the damage the Hit would have dealt. If the bar fills completely, you are Stunned and cannot take actions for a short time. Your Stagger bar empties while your Shield is lowered.

The user holds their shield in front while holding this skill to maintain an "Active Block" state. Active Block functions as a directional 100% chance to block strikes and projectiles in a cone from the direction the shield is raised towards. It cannot block area of effect skills. All effects related to block will trigger when blocked by Active Block.

Passive block chance still applies while using Raise Shield for any hits not blocked by Active Block.

Stagger: An endurance bar will slowly deplete as hits are blocked, and will passively restore over time while not using Raise Shield. If the bar is fully depleted, Raise Shield will end and the user will be stunned.

Raise Shield cannot can be supported by support gems.

Version history

Version Changes
0.1.0
  • Introduced to the game.