From Nothing: Difference between revisions

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|jewel_limit                            = 1
|jewel_limit                            = 1
|is_corrupted                            = True
|is_corrupted                            = True
|explicit1                          = JewelUniqueAllocateDisconnectedPassivesAroundKeystone
|explicit1_text                          = Passives in Radius of <Keystone> can be Allocated without being connected to your tree
|explicit1_text                          = Passives in Radius of <Keystone> can be Allocated without being connected to your tree
|flavour_text                            = They clawed their way up from the agonising depths of nonexistence,<br>breathing deep with joy the exquisite light of meaning.
|flavour_text                            = They clawed their way up from the agonising depths of nonexistence,<br>breathing deep with joy the exquisite light of meaning.
|release_version                        = 0.1.0
|release_version                        = 0.1.0
|is_drop_restricted                      = true
|is_drop_restricted                      = true
|drop_text                              = Drops from [[The King in the Mists]] at the [[Crux of Nothingness]] at Difficulty 4.
|drop_text                              = Drops from [[The King in the Mists]] at the [[Crux of Nothingness]].
|extra_stat1_id                          = local_jewel_effect_base_radius
|extra_stat1_id                          = local_jewel_effect_base_radius
|extra_stat1_min                        = 1000
|extra_stat1_min                        = 1000
Line 22: Line 23:


This jewel allows passive skills within the radius of a specified [[keystone]] to be allocated without being connected to other points in the tree. The keystone itself cannot be allocated.
This jewel allows passive skills within the radius of a specified [[keystone]] to be allocated without being connected to other points in the tree. The keystone itself cannot be allocated.
{{:List of keystone passive skills}}


{{Item acquisition}}
{{Item acquisition}}
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
* Can now roll [[Crimson Assault]] and [[Trusted Kinship]].{{Undocumented}}
* Can now roll [[Crimson Assault]] and [[Trusted Kinship]].{{Undocumented}}
}}
}}

Latest revision as of 17:10, 8 December 2025

From Nothing
Diamond
Limited to: 1
Radius: 2000
Passives in Radius of <Keystone> can be Allocated without being connected to your treeCorruptedThey clawed their way up from the agonising depths of nonexistence,
breathing deep with joy the exquisite light of meaning.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Acquisition
Drop restricted
Drops from The King in the Mists at the Crux of Nothingness.
Metadata
Item class: Jewel

From Nothing is a unique DiamondDiamondPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Mechanics

This jewel allows passive skills within the radius of a specified keystone to be allocated without being connected to other points in the tree. The keystone itself cannot be allocated.

NameStats
Ancestral Bond
Unlimited number of Summoned Totems
Totems reserve 75 Spirit each [1]
Avatar of Fire
75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage [1]
Blackflame Covenant
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage [1]
Blood Magic
You have no Mana
Skill Mana Costs Converted to Life Costs [1]
Bulwark
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling [1]
Chaos Inoculation
Maximum Life is 1
Immune to Chaos Damage and Bleeding [1]
Conduit
If you would gain a Charge, Allies in your Presence gain that Charge instead [1]
Crimson Assault
Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second [1]
Dance with Death
25% more Skill Speed while Off Hand is empty and you have
a One-Handed Martial Weapon equipped in your Main Hand [1]
Eldritch Battery
Converts all Energy Shield to Mana
Doubles Mana Costs [1]
Elemental Equilibrium
Infusion Remnants you create are always a Random Element [1]
Eternal Youth
Life Recharges instead of Energy Shield
50% less Life Recovery from Flasks [1]
Giant's Blood
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved [1]
Glancing Blows
Chance to Evade is Unlucky
Chance to Deflect is Lucky [1]
Heartstopper
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second [1]
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items [1]
Iron Reflexes
Converts all Evasion Rating to Armour [1]
Mind Over Matter
All Damage is taken from Mana before Life
50% less Mana Recovery Rate [1]
Necromantic Talisman
All bonuses from Equipped Amulet apply to your Minions instead of you [1]
Oasis
Cannot use Charms
30% more Recovery from Flasks [1]
Pain Attunement
30% less Critical Damage Bonus when on Full Life
30% more Critical Damage Bonus when on Low Life [1]
Resolute Technique
Accuracy Rating is Doubled
Never deal Critical Hits [1]
Resonance
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges [1]
Ritual Cadence
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy [1]
Trusted Kinship
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have [1]
Unwavering Stance
Cannot be Light Stunned
Cannot Dodge Roll or Sprint [1]
Vaal Pact
Life Leech is Instant
Cannot use Life Flasks [1]
Walker of the Wilds
Mana Leech recovers based on Elemental Damage Types instead of Physical Damage [1]
Whispers of Doom
You can apply an additional Curse
Double Activation Delay of Curses [1]
Zealot's Oath
Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge [1]


Item acquisition

From Nothing has restrictions on where or how it can drop. It cannot be chanced.

Drops from The King in the Mists at the Crux of Nothingness.

Trivia

This item has nearly identical effects as Impossible Escape from Path of Exile.

Version history

Version Changes
0.2.0
  • All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
  • Can now roll Crimson Assault and Trusted Kinship.[Undocumented]
0.1.0
  • Introduced to the game.