Deadeye: Difference between revisions
No edit summary |
|||
| (22 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{Ascendancy | {{Ascendancy class | ||
|name = | |name = Ranger1 | ||
|flavour_text = ''A woman can change the world with a single well-placed arrow.'' | |flavour_text = ''A woman can change the world with a single well-placed arrow.'' | ||
}} | }} | ||
| Line 8: | Line 8: | ||
==Overview== | ==Overview== | ||
The Deadeye is a class focused around | The Deadeye is a class focused around ranged offense. She can make her [[projectile]] skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to [[Tailwind]], which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her [[frenzy charge]] generation and consumption. The Deadeye can also specialize in [[mark]]s by learning [[Called Shots]] to autonomously apply marks on enemies or [[Bullseye]] to apply [[Critical Weakness]] to marked enemies. She can also summon mirages that fire more projectiles with [[Mirage Deadeye]]. | ||
==Passive skills== | ==Passive skills== | ||
| Line 19: | Line 19: | ||
passive_skills.ascendancy_class = "Deadeye" | passive_skills.ascendancy_class = "Deadeye" | ||
AND passive_skills.is_notable=0 | AND passive_skills.is_notable=0 | ||
AND passive_skills. | AND passive_skills.id NOT LIKE "%Notable%" | ||
}} | }} | ||
| Line 26: | Line 26: | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! colspan=2 |Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| | | colspan="2" {{psl|id=AscendancyRanger1Notable5_|format=tablerow}} || {{n/a}} || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]] | ||
|- | |- | ||
| | | colspan=2 {{psl|id=AscendancyRanger1Notable6|format=tablerow}} || [[Avidity]] || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]] | ||
|- | |- | ||
| | | colspan=2 {{psl|id=AscendancyRanger1Notable4|format=tablerow}} || {{n/a}} || Projectile Damage | ||
|- | |- | ||
| [[Projectile Proximity Specialisation]] || ( | | rowspan="2" | [[Projectile Proximity Specialisation]] | ||
{{psl|id=AscendancyRanger1Notable2_2|format=tablerow}} | |||
| rowspan="2" | <span style="color: var(--subdued-text-color);">—</span> || rowspan="2" | [[Projectile Speed (ascendancy passive skill)|Projectile Speed]] | |||
|- | |- | ||
{{psl|id=AscendancyRanger1Notable2_1|format=tablerow}} | |||
| | |||
|- | |- | ||
| | | colspan=2 {{psl|id=AscendancyRanger1Notable1|format=tablerow}} || [[Projectile Proximity Specialisation]] || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]] | ||
|- | |- | ||
| | | colspan=2 {{psl|id=AscendancyRanger1Notable3|format=tablerow}} || {{n/a}} || [[Skill Speed (ascendancy passive skill)|Skill Speed]] | ||
|- | |- | ||
| | | colspan=2 {{psl|id=AscendancyRanger1Notable7|format=tablerow}} || {{n/a}} || [[Mark Effect (ascendancy passive skill)|Mark Effect]] | ||
|- | |- | ||
| [[ | | colspan=2 {{psl|id=AscendancyRanger1Notable8|format=tablerow}} || [[Called Shots]] || [[Mark Effect (ascendancy passive skill)|Mark Effect]] | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* [[Wind Ward]] has been Removed. | |||
* [[Bullseye]] now requires [[Called Shots (passive)|Called Shots]]. Bullseye now applies 10 Critical Weakness (previously 5). | |||
* Added a new [[Mirage Deadeye (passive)|Mirage Deadeye]] Ascendancy Passive Skill which grants the [[Mirage Deadeye]] Meta Skill. Mirage Deadeye: While active, firing a Ranged Attack Projectile will create a Mirage that uses socketed Ranged Attacks for a short duration, then vanishes. You cannot create another Mirage for a short time after initially creating one. | |||
}} | |||
{{Version history table row|0.3.0| | |||
* The [[Avidity]] Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. | |||
* The [[Called Shots (passive)|Called Shots]] Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new [[Called Shots]] Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit. | |||
* The Eagle Eyes Notable Passive Skill has been renamed to [[Bullseye]]. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Latest revision as of 16:07, 16 December 2025

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
|---|---|
| Frenzy Charge Duration | 25% increased Frenzy Charge Duration [1] [2] |
| Mark Effect | 12% increased Effect of your Mark Skills [1] [2] |
| Projectile Damage | 12% increased Projectile Damage [1] |
| Projectile Speed | 10% increased Projectile Speed [1] [2] |
| Skill Speed | 4% increased Skill Speed [1] |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive | |
|---|---|---|---|---|
| 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | — | Frenzy Charge Duration | ||
| Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | Frenzy Charge Duration | ||
| Grants Skill: Mirage Deadeye | — | Projectile Damage | ||
| Projectile Proximity Specialisation | Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | — | Projectile Speed | |
| Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | ||||
| Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | ||
| Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | Skill Speed | ||
| Grants Skill: Called Shots | — | Mark Effect | ||
| Apply 10 Critical Weakness to Enemies when Consuming a Mark on them | Called Shots | Mark Effect | ||
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.3.0 |
|
| 0.1.0 |
|
