Deadeye: Difference between revisions
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{{Ascendancy | {{Ascendancy class | ||
|name = | |name = Ranger1 | ||
|flavour_text = '' '' | |flavour_text = ''A woman can change the world with a single well-placed arrow.'' | ||
}} | }} | ||
[[File:Deadeye official art.jpg|thumb|right|600px|Official artwork of the Deadeye.]] | [[File:Deadeye official art.jpg|thumb|right|600px|Official artwork of the Deadeye.]] | ||
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==Overview== | ==Overview== | ||
The Deadeye is a class focused around | The Deadeye is a class focused around ranged offense. She can make her [[projectile]] skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to [[Tailwind]], which improves her speed and evasion as long as she avoids taking damage, or improve her [[frenzy charge]] generation and consumption. The Deadeye can also specialize in [[mark]]s, making them apply [[Critical Weakness]] when consumed with [[Bullseye]] or by learning [[Called Shots]] to autonomously apply marks on enemies. | ||
==Passive skills== | ==Passive skills== | ||
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{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! colspan=2 |Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| [[Avidity]] || | | colspan=2 |[[Avidity]] || 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge || {{n/a}} || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]] | ||
|- | |- | ||
| [[Thrilling Chase]] || Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled || [[Avidity]] || | | colspan=2 |[[Thrilling Chase]] || Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled || [[Avidity]] || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]] | ||
|- | |- | ||
| [[ | | colspan=2 |[[Bullseye]] || Apply 5 Critical Weakness to Enemies when Consuming a Mark on them || {{n/a}} || [[Accuracy (ascendancy passive skill)|Accuracy]] | ||
|- | |- | ||
| [[Projectile Proximity Specialisation]] | | rowspan=2 | [[Projectile Proximity Specialisation]] | ||
| [[Point Blank]] || Projectiles deal 20% more Hit Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | |||
| [[Point Blank]] || | | rowspan=2 | — | ||
| rowspan=2 | [[Projectile Speed (ascendancy passive skill)|Projectile Speed]] | |||
|- | |- | ||
| [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 | | [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | ||
|- | |- | ||
| [[Endless Munitions]] || Skills fire an additional Projectile || [[ | | colspan=2 |[[Endless Munitions]] || Skills fire an additional Projectile || [[Projectile Proximity Specialisation]] || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]] | ||
|- | |- | ||
| [[Called Shots]] || | | colspan=2 |[[Called Shots (passive)|Called Shots]] || Grants Skill: [[Called Shots]] || {{n/a}} || [[Mark Effect (ascendancy passive skill)|Mark Effect]] | ||
|- | |- | ||
| [[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || | | colspan=2 |[[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || [[Skill Speed (ascendancy passive skill)|Skill Speed]] | ||
|- | |- | ||
| [[Wind Ward]] || 3% less Damage taken per Tailwind || [[Gathering Winds]] || | | colspan=2 |[[Wind Ward]] || 3% less Damage taken per Tailwind || [[Gathering Winds]] || [[Skill Speed (ascendancy passive skill)|Skill Speed]] | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* The [[Avidity]] Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. | |||
* The [[Called Shots (passive)|Called Shots]] Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new [[Called Shots]] Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit. | |||
* The Eagle Eyes Notable Passive Skill has been renamed to [[Bullseye]]. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
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{{Navbox Characters}} | {{Navbox Characters}} | ||
{{sister|poewiki}} |
Latest revision as of 14:58, 15 September 2025
Deadeye
A woman can change the world with a single well-placed arrow. |

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed and evasion as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks, making them apply Critical Weakness when consumed with Bullseye or by learning Called Shots to autonomously apply marks on enemies.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive | |
---|---|---|---|---|
Avidity | 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | — | Frenzy Charge Duration | |
Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | Frenzy Charge Duration | |
Bullseye | Apply 5 Critical Weakness to Enemies when Consuming a Mark on them | — | Accuracy | |
Projectile Proximity Specialisation | Point Blank | Projectiles deal 20% more Hit Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | — | Projectile Speed |
Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | |||
Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
Called Shots | Grants Skill: Called Shots | — | Mark Effect | |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | Skill Speed | |
Wind Ward | 3% less Damage taken per Tailwind | Gathering Winds | Skill Speed |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.1.0 |
|