Nazir's Judgement: Difference between revisions

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(Created page with "{{Item |rarity_id = unique |name = Nazir's Judgement |class_id = Quarterstaff |base_item = Steelpoint Quarterstaff |explicit1_text = (80–120)% increased Physical Damage |explicit2_text = +(50–100) to Accuracy Rating |explicit3_text = (10–20)% increased...")
 
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|rarity_id                              = unique
|rarity_id                              = unique
|name                                    = Nazir's Judgement
|name                                    = Nazir's Judgement
|class_id                                = Quarterstaff
|class_id                                = Warstaff
|base_item                              = Steelpoint Quarterstaff
|base_item                              = Steelpoint Quarterstaff
|explicit1_text                              = (80–120)% increased Physical Damage
|explicit1_text                              = Adds (30-36) to (75-81) Physical Damage
|explicit2_text                              = +(50–100) to Accuracy Rating
|explicit2_text                              = +(50–100) to Accuracy Rating
|explicit3_text                              = (10–20)% increased Stun Duration
|explicit3_text                              = (10–20)% increased Stun Duration
|explicit4_text                              = Causes [[Daze]] buildup equal to 100% of Damage dealt
|explicit4_text                              = Daze on Hit
|explicit5_text                              = (30-50)% increased Melee Damage against Stunned Enemies
|flavour_text                            = The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
|flavour_text                            = The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
|release_version                        = 0.1.0
|release_version                        = 0.1.0
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<gallery>
<gallery>
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==Legacy variants==
Nazir's Judgement has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table row|0.1.1
|explicit=
* {{c|mod|(80–120)% increased Physical Damage}}
* +(50–100) to Accuracy Rating
* (10–20)% increased Stun Duration
* Daze on Hit
}}
{{Legacy variant table end}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The Nazir's Judgement Unique Quarterstaff now has "Daze on Hit" instead of Causes Daze buildup equal to 100% of Damage dealt. It also now deals 30-50% increased Melee Damage against Stunned Enemies.
}}
{{Version history table row|0.1.1|
* The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 07:14, 21 August 2025

Nazir's Judgement
Steelpoint Quarterstaff
Quartertaff
Physical Damage: 28-51
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 28, 41 Dex, 18 IntAdds (30-36) to (75-81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Daze on Hit
(30-50)% increased Melee Damage against Stunned Enemies
The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
Weapon DPS
Physical: 55.3
Phys+Chaos: 55.3
Total: 55.3
Metadata
Item class: Quarterstaff

Nazir's Judgement is a unique Steelpoint QuarterstaffSteelpoint QuarterstaffQuartertaff
Physical Damage: 28-51
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 28, 41 Dex, 18 Int
.

Mechanics

Item acquisition

Nazir's Judgement can drop anywhere. It can be chanced.

Gallery

Legacy variants

Nazir's Judgement has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

0.1.1
  • (80–120)% increased Physical Damage
  • +(50–100) to Accuracy Rating
  • (10–20)% increased Stun Duration
  • Daze on Hit

Version history

Version Changes
0.3.0
  • The Nazir's Judgement Unique Quarterstaff now has "Daze on Hit" instead of Causes Daze buildup equal to 100% of Damage dealt. It also now deals 30-50% increased Melee Damage against Stunned Enemies.
0.1.1
  • The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.
0.1.0
  • Introduced to the game.