Elemental Equilibrium: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{update|reason=Unofficial translation from Tokyo Gameshow footage<ref>https://www.youtube.com/watch?v=P0-hoD9MhfE</ref>}}
{{infocard
{{infocard
|header    = {{PAGENAMEBASE}}
|header    = Elemental Equilibrium
|subheader = Keystone
|subheader = Keystone
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Elemental Equilibrium passive skill icon.png]]</div>
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Elemental Equilibrium passive skill icon.png]]</div>
|2        = Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure<br>Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure<br>Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure
|2        = Infusion Remnants you create are always a Random Element
|3 = {{c|flavour|Balance is good in all things, but especially in the realm of magic.}}
|3 = {{c|flavour|Balance is good in all things, but especially in the realm of magic.}}
}}
}}
Line 10: Line 9:
{{Passive skill box|Elemental Equilibrium}}
{{Passive skill box|Elemental Equilibrium}}


'''{{PAGENAMEBASE}}''' is a [[keystone passive skill]] that removes and inflicts [[exposure]] based on the elemental [[damage type]] of the hit taken.  
'''Elemental Equilibrium''' is a [[keystone passive skill]] that causes your [[infusion]] [[remnant]]s to be of a random [[element]] between [[fire]], [[cold]], and [[lightning]].  


==Mechanics==
==Mechanics==
If the hit deals more than one elemental damage type such that both removing and inflicting exposure of the same damage type would occur, it will remove the exposure but not apply it again. If the hit deals all three elemental damage types, no exposure will be inflicted and any existing exposure will be removed.


==Location==
==Location==
{{PAGENAMEBASE}} is located on the ? of the passive skill tree.
Elemental Equilibrium is located on the top left of the passive skill tree.
 
==Related unique items==
These [[unique item]]s have the {{c|mod|{{PAGENAMEBASE}}}} modifier, which provides the same effect as this keystone. Allocating the keystone while equipping one of these items will impart no additional benefit.
 
{{Drop enabled unique item table
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=items.stat_text LIKE "%Elemental Equilibrium%" OR items.stat_text LIKE "%Random%Keystone%"
|large=1
|base_item=1
|level=1
|stat=1
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
{{Version history table row|0.3.0|
* The Elemental Equilibrium Keystone Passive Skill has been redesigned. It now causes Infusion Remnants you create to be random elements.
* Changed location to top left (previously bottom right). {{undocumented}}
}}
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
{{sister|poewiki}}
[[Category:Keystone passive skills]]

Latest revision as of 19:43, 29 August 2025

Elemental Equilibrium
Keystone
Infusion Remnants you create are always a Random Element
Balance is good in all things, but especially in the realm of magic.


Elemental Equilibrium is a keystone passive skill that causes your infusion remnants to be of a random element between fire, cold, and lightning.

Mechanics

Location

Elemental Equilibrium is located on the top left of the passive skill tree.

Version history

Version Changes
0.3.0
  • The Elemental Equilibrium Keystone Passive Skill has been redesigned. It now causes Infusion Remnants you create to be random elements.
  • Changed location to top left (previously bottom right). [Undocumented]
0.1.0
  • Introduced to the game.