|flavour_text = The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
|flavour_text = The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
|release_version = 0.1.0
|release_version = 0.1.0
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Nazir's Judgement3D.png
</gallery>
</gallery>
Latest revision as of 02:49, 9 December 2025
Nazir's Judgement Steelpoint QuarterstaffQuartertaff Physical Damage: (58-64) to (126-132) Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 28, 41 Dex, 18 IntAdds (30-36) to (75-81) Physical Damage +(50-100) to Accuracy Rating (10-20)% increased Stun Duration Dazes on Hit (35-50)% increased Melee Damage against Heavy Stunned enemiesThe first witch hunter knew one critical tactic: never let your enemy have a clear moment.
The Nazir's Judgement Unique Quarterstaff now has "Daze on Hit" instead of Causes Daze buildup equal to 100% of Damage dealt. It also now deals 30-50% increased Melee Damage against Stunned Enemies.