|explicit1_text = 1% increased Area of Effect for Attacks per 10 Intelligence
|explicit2 = UniqueAttackSpeedPerDexterity1
|explicit2_text = 1% increased Attack Speed per 10 Dexterity
|explicit3 = UniqueWeaponDamagePerStrength1
|explicit3_text = 10% increased Weapon Damage per 10 Strength
|flavour_text = Forged to rule the waves and tide<br>Destined to serve the monkey's paw<br>Strong as a tower of iron<br>Deft as the needle doubt
|flavour_text = Forged to rule the waves and tide<br>Destined to serve the monkey's paw<br>Strong as a tower of iron<br>Deft as the needle doubt
|release_version = 0.1.0
|release_version = 0.1.0
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Pillar of the Caged God3D.png
</gallery>
</gallery>
==Legacy variants==
Pillar of the Caged God has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|0.2.0
{{legacy variant table row|0.2.0
|implicit=
|implicit=
* 16% range
* 16% increased Range
|explicit=
|explicit=
* {{c|mod|2% increased Area of Effect for Attacks per 10 Intelligence}}
* {{c|mod|2% increased Area of Effect for Attacks per 10 Intelligence}}
Latest revision as of 02:34, 9 December 2025
Pillar of the Caged God Long QuarterstaffQuartertaff Physical Damage: 9-18 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 4, 9 Dex16% increased MeleeStrike Range with this weapon1% increased Area of Effect for Attacks per 10 Intelligence 1% increased Attack Speed per 10 Dexterity 10% increased Weapon Damage per 10 StrengthForged to rule the waves and tide Destined to serve the monkey's paw Strong as a tower of iron Deft as the needle doubt
Pillar of the Caged God is a uniqueLong QuarterstaffLong QuarterstaffQuartertaff Physical Damage: 9-18 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 4, 9 Dex16% increased MeleeStrike Range with this weapon.
The Pillar of the Caged God Unique Quarterstaff now provides 1% increased Attack Speed per 10 Dexterity, and 1% increased Area of Effect per 10 Intelligence (previously both 2% per respective attribute). It also now provides 10% increased Weapon Damage per 10 Strength (previously 10% per 5 Strength). The per attribute changes will affect existing items, while a Divine Orb can be used to obtain the remaining value changes.