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{{ | {{Keyword infobox|Block}} | ||
| | {{Keyword infobox|ChanceToBlock}} | ||
| | '''Block''' is a type of damage mitigation that typically negates all hit damage. Block is primarily obtained from [[shield]]s. Shields skills can also provide a guaranteed directional block, though its consecutive usage is limited by the player's stagger. | ||
==Mechanics== | |||
The character still receives [[Debuff|Debuffs]] such as [[Stun]] and [[Freeze]] associated with the blocked hit despite the damage being negated. | |||
===Unblockable skills=== | ===Unblockable skills=== | ||
Certain [[monster]]s | Certain [[monster]]s (usually bosses) can use attacks which cannot be blocked, which will be indicated by the enemy flashing red when used. [[Damage over time]] and other damage that does not come from a [[hit]] cannot be blocked. | ||
Damage mitigated by block is not considered "prevented damage" for stats such as those found on {{il|Wandering Reliquary}}.{{bug}}<ref>https://www.pathofexile.com/forum/view-thread/3712656</ref> | |||
===Passive block=== | ===Passive block=== | ||
Chance to block is applied to | Chance to block is applied to blockable incoming hits, such as [[projectile]]s or [[strike]]s from enemies. | ||
When the roll for block chance succeeds, the damage will be negated. The attack can be coming from any direction, unlike active block. | |||
Base passive block is primarily obtained from [[shield]]s, though they can rarely be found on other items such as {{il|Barrier Quarterstaff}}. Increases to block chance modify this value. Block rounds towards the nearest integer, instead of rounding down. By default, maximum block chance is capped at 50%. | |||
Blocking a hit with passive block doesn't build up your [[Heavy Stun]] meter. | |||
===Active block=== | ===Active block=== | ||
{{ | When using certain shield/buckler skills such as {{il|Raise Shield}} and {{il|Parry}} the player will gain a directional guaranteed block. This will cause all non-unblockable hits to be blocked if the shield is facing the direction of the attacker. Passive block will still function against attacks coming from other directions. | ||
| | |||
| | Blocking hits through Active Block will build up your Player [[Heavy Stun]] meter. When the stun meter is full, the active block skill will be cancelled and the player will become Heavy Stunned for 3 seconds. | ||
All other effects related to block still apply. The {{c|mod|You take #% of damage from Blocked Hits}} modifier will also apply to Active Block. | |||
==Related skills== | |||
{{Skill table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=items.stat_text LIKE "%block%" OR skill_gems.gem_description LIKE "%block%" | |||
}} | }} | ||
==Related unique items== | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%block%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Blocking is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked. | |||
* Raise Shield and Parry now require you to face the enemy that is hitting you, rather than the direction from which the hit originates. Some monster skills for which directionality is unclear have been changed to be blockable from any direction using these skills. | |||
* Player, Minion and Monster base Maximum Block chance is now 50% (previously 75%). | |||
* Reduced the number of increased Block Chance modifiers on Shields from 7 to 3. The highest tier modifier now has up to 30% increased Block Chance (previously 81%). These changes do not affect existing items. | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit. | |||
* Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise. | |||
* Players can no longer be light stunned while their shield is raised. | |||
}} | |||
{{Version history table row|0.1.0d| | {{Version history table row|0.1.0d| | ||
* Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front. | * Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front. | ||
Latest revision as of 14:50, 4 December 2025
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
You will still take any StunHits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other. from the Blocked hit. You can't Block while StunnedHits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other. or Frozen.Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.
You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill. only includes modifiers that are explicitly chance-based. Guaranteed BlockBlocking completely prevents the damage of an incoming Hit.
You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill. (such as raising your ShieldShields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.) does not affect your Chance to Block.Blocking completely prevents the damage of an incoming Hit.
You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.
Block is a type of damage mitigation that typically negates all hit damage. Block is primarily obtained from shields. Shields skills can also provide a guaranteed directional block, though its consecutive usage is limited by the player's stagger.
Mechanics
The character still receives Debuffs such as Stun and Freeze associated with the blocked hit despite the damage being negated.
Unblockable skills
Certain monsters (usually bosses) can use attacks which cannot be blocked, which will be indicated by the enemy flashing red when used. Damage over time and other damage that does not come from a hit cannot be blocked.
Damage mitigated by block is not considered "prevented damage" for stats such as those found on
Wandering ReliquaryWandering Reliquary
Steel PlateArmour: 177
Movement Speed: -5.0%Requires Level 27, 57 Str+(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as LifeKnowing she could outlast any opponent,
Wrashmin fought not to win, but to delay..[Likely due to a bug][1]
Passive block
Chance to block is applied to blockable incoming hits, such as projectiles or strikes from enemies.
When the roll for block chance succeeds, the damage will be negated. The attack can be coming from any direction, unlike active block.
Base passive block is primarily obtained from shields, though they can rarely be found on other items such as
Barrier QuarterstaffBarrier QuarterstaffQuartertaff
Physical Damage: 33-55
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metresRequires Level 37, 52 Dex, 22 Int+(10-15)% to Block Chance. Increases to block chance modify this value. Block rounds towards the nearest integer, instead of rounding down. By default, maximum block chance is capped at 50%.
Blocking a hit with passive block doesn't build up your Heavy Stun meter.
Active block
When using certain shield/buckler skills such as
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldSkills can be managed in the Skills Panel.
and
ParryParryAttack, Melee, Physical, Duration, Channelling
Level: 1
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded
400% more Stun buildup
Can Block Damage from enemies within 1 metre
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on BucklerSkills can be managed in the Skills Panel.
the player will gain a directional guaranteed block. This will cause all non-unblockable hits to be blocked if the shield is facing the direction of the attacker. Passive block will still function against attacks coming from other directions.
Blocking hits through Active Block will build up your Player Heavy Stun meter. When the stun meter is full, the active block skill will be cancelled and the player will become Heavy Stunned for 3 seconds.
All other effects related to block still apply. The You take #% of damage from Blocked Hits modifier will also apply to Active Block.
Related skills
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20)While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.Gains 25 Energy when you Block (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells Additional Effects From 1-20% Quality: Gains (0.0025-0.05) Energy when you BlockPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 0 | |||
Level: 1 Attack Time: 0.75 sec Critical Strike Chance: 5.00% Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded 400% more Stun buildup Can Block Damage from enemies within 1 metre Parried Debuff makes targets take 50% more Attack Damage Parried Debuff duration is 2 seconds 3 to 4 Added Physical Damage per 5 Evasion Rating on BucklerSkills can be managed in the Skills Panel. | 0 | |||
Level: 1 Attack Time: 0.55 sec Critical Strike Chance: 5.00% Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield Shield Bash can't be Evaded Shield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldSkills can be managed in the Skills Panel. | 0 | |||
Tier: 3 Level: (1-20) Cost: (7-48) Mana per second Attack Time: 0.60 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of baseRequires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (3-85) to (5-128) Base Off Hand Physical Damage 3 to 5 Added Physical Damage per 15 Armour on Shield Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres Collision Attack Damage: (60–217)% of base (3-85) to (5-128) Base Off Hand Physical Damage Knocks Back Enemies 6 to 8 Added Physical Damage per 15 Armour on Shield 50% more Stun buildup Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres Additional Effects From 1-20% Quality: Deals up to an additional +(2-40)% more Damage, based on the distance travelledSkills can be managed in the Skills Panel. | 3 | |||
Tier: 4 Level: (1-20) Reservation: 30 Spirit Attack Damage: (120-490)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Buff Fully imbues Shield in 8 seconds Grants 25% increased Block chance Magma Spray Critical Hit Chance: 5.00% Attack Damage: (170-694)% of base 6 to 8 Added Fire Damage per 15 Armour on Shield 6 to 8 Added Fire Damage per 15 Evasion on Shield (4–103) to (6–155) Base Off Hand Fire Damage Magma Spray radius is 2.8 metres Additional Effects From 1-20% Quality: Grants (0–5)% increased Block chancePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 4 | |||
Tier: 5 Level: (1-20) Cost: (6-46) Mana per second Attack Time: 0.80 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of baseRequires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour (4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Modifers to Attack speed also affect this skill's cost Cannot be Empowered by Warcries Shockwave radius is 2.3 metres Additional Effects From 1-20% Quality: Break (1-20)% increased ArmourSkills can be managed in the Skills Panel. | 5 |
Related unique items
| Item | Base item | Item class | Stats | |
|---|---|---|---|---|
| Alkem Eira Blazon Crest ShieldShield Chance to Block: 25% Armour: 10 Energy Shield: 6 Movement Speed: -1.5%Grants Skill: (30-50)% increased Armour and Energy Shield +(50-70) to maximum Mana Damage Blocked is Recouped as ManaMay your resolve never waver. | Blazon Crest Shield | Shield | 1 | (15-20)% increased Block chance (30-50)% increased Armour and Energy Shield +(50-70) to maximum Mana Damage Blocked is Recouped as Mana |
| Dunkelhalt Leather BucklerBuckler Chance to Block: 20% Evasion: 10Grants Skill: +(20–30) to Evasion Rating You take 50% of damage from Blocked Hits 50% increased Parried Debuff Magnitude"A thief in the night, Draven did creep, families asleep, taken, held on high. Clever, he thought, 'til his children paid. Nay, villain, a man never bleeds alone." | Leather Buckler | Buckler | 1 | (20–30)% increased Block chance +(20–30) to Evasion Rating You take 50% of damage from Blocked Hits 50% increased Parried Debuff Magnitude |
| Legionstride Rough GreavesArmour: 22+(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block ChanceA wall of steel and muscle. | Rough Greaves | Boots | 1 | +(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block Chance |
| Wulfsbane Painted Tower ShieldShield Chance to Block: 26% Armour: 29 Movement Speed: -3.0%Requires Level 6, 11 StrGrants Skill: +(10-15) to Strength +(60-80) to Stun Threshold Intimidate Enemies on Block for 8 secondsThe Counts of Ogham share a legacy of cunning and power. | Painted Tower Shield | Shield | 6 | +(40-60) to maximum Life +(10-15) to Strength +(60-80) to Stun Threshold Intimidate Enemies on Block for 8 seconds |
| Oaksworn Sigil Crest ShieldShield Chance to Block: 25% Armour: 17 Energy Shield: 8 Movement Speed: -1.5%Requires Level 7, 8 Str, 8 IntGrants Skill: (80-120)% increased Armour and Energy Shield 50% increased Life Regeneration Rate +(17-23)% to Chaos ResistanceThe druids swore to protect the Grelwood with their very lives. | Sigil Crest Shield | Shield | 7 | (20-30)% increased Block chance (80-120)% increased Armour and Energy Shield 50% increased Life Regeneration Rate +(17-23)% to Chaos Resistance |
| Stone of Lazhwar Lapis AmuletRequires Level 8+(10-15) to Intelligence+(50-100) to maximum Mana (15-25)% increased Cast Speed +(15-25)% to Block Chance while holding a FocusYou are slow, foolish and ignorant. I am not. | Lapis Amulet | Amulet | 8 | +(10-15) to Intelligence+(50-100) to maximum Mana (15-25)% increased Cast Speed +(15-25)% to Block Chance while holding a Focus |
| Rondel de Ezo Plated BucklerBuckler Chance to Block: 20% Evasion: 26Requires Level 11, 18 DexGrants Skill: +(10–20) to Dexterity 5 Life Regeneration per second 100% increased Block chance against Projectiles Curse Enemies with Enfeeble on Block"Resist for long enough, and your oppressor will lose his will. Then, you've won." | Plated Buckler | Buckler | 11 | (50–150)% increased Evasion Rating +(10–20) to Dexterity 5 Life Regeneration per second 100% increased Block chance against Projectiles Curse Enemies with Enfeeble on Block |
| Doomgate Braced Tower ShieldShield Chance to Block: 26% Armour: 41 Movement Speed: -3.0%Requires Level 12, 19 StrGrants Skill: (100-150)% increased Armour +(13-17)% to Chaos Resistance You take (25-40)% of damage from Blocked hits Enemies are Culled on BlockWelcome to Wraeclast. | Braced Tower Shield | Shield | 12 | (80-100)% increased Block chance (100-150)% increased Armour +(13-17)% to Chaos Resistance You take (25-40)% of damage from Blocked hits Enemies are Culled on Block |
| Bloodbarrier Iron BucklerBuckler Chance to Block: 20% Evasion: 33Requires Level 16, 25 DexGrants Skill: +(13–17)% to Chaos Resistance (5–10) Life Regeneration per second Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per secondA window onto a realm of red, where countless voices scream... | Iron Buckler | Buckler | 16 | (10–15)% increased Block chance +(13–17)% to Chaos Resistance (5–10) Life Regeneration per second Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second |
| Saffell's Frame Emblem Crest ShieldShield Armour: 27 Energy Shield: 12 Movement Speed: -1.5%Requires Level 16, 15 Str, 15 IntGrants Skill: +(15-25)% to Cold Resistance +(15-25)% to Lightning Resistance Cannot Block Modifiers to maximum Block Chance instead apply to Maximum ResistancesA swift mind solves problems before they occur. | Emblem Crest Shield | Shield | 16 | +(15-25)% to Fire Resistance +(15-25)% to Cold Resistance +(15-25)% to Lightning Resistance Cannot Block Modifiers to maximum Block Chance instead apply to Maximum Resistances |
| The Anvil Bloodstone AmuletRequires Level 18+(30-40) to maximum Life10% reduced Movement Speed 10% reduced Skill Speed (25-50)% increased Armour 20% increased Block chance +(3-5)% to maximum Block chanceForge your Perseverance on the Anvil of Faith. | Bloodstone Amulet | Amulet | 18 | +(30-40) to maximum Life10% reduced Movement Speed 10% reduced Skill Speed (25-50)% increased Armour 20% increased Block chance +(3-5)% to maximum Block chance |
| Lycosidae Rampart Tower ShieldShield Chance to Block: 26% Armour: 75 Movement Speed: -3.0%Requires Level 28, 42 StrGrants Skill: (60-100)% increased Armour Accuracy Rating is doubled Blocking damage poisons the enemy as though dealing 200 base Chaos damageA true predator does not chase; It waits. | Rampart Tower Shield | Shield | 28 | (10-15)% increased Block chance (60-100)% increased Armour Accuracy Rating is doubled Blocking damage poisons the enemy as though dealing 200 base Chaos damage |
| Rearguard Blunt QuiverRequires Level 33(20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks +(150–200) to Armour (20–30)% increased Projectile Speed +(15–25)% to Block chance"It's a rare man that has eyes in the back of his head." - Kiravi, Vaal ArcherCan only be equipped if you are wielding a Bow. | Blunt Quiver | Quiver | 33 | (20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks +(150–200) to Armour (20–30)% increased Projectile Speed +(15–25)% to Block chance |
| Redblade Banner Heraldric Tower ShieldShield Chance to Block: 26% Armour: 85 Movement Speed: -3.0%Requires Level 33, 48 StrGrants Skill: (60-100)% increased Armour +(20-30) to Strength +(100-150) to Stun Threshold Enemies in your Presence count as having double PowerBlood shed is blood shared. | Heraldric Tower Shield | Shield | 33 | (10-15)% increased Block chance (60-100)% increased Armour +(20-30) to Strength +(100-150) to Stun Threshold Enemies in your Presence count as having double Power |
| The Surrender Stone Tower ShieldShield Chance to Block: 26% Armour: 91 Movement Speed: -3.0%Requires Level 36, 52 StrGrants Skill: (150-200)% increased Armour +(150-200) to Stun Threshold Recover 4% of Life when you BlockOur hearts cry out but are silenced by our flesh and so we give up our flesh. | Stone Tower Shield | Shield | 36 | (40-60)% increased Block chance (150-200)% increased Armour +(150-200) to Stun Threshold Recover 4% of Life when you Block |
| Chernobog's Pillar Blacksteel Tower ShieldShield Chance to Block: 26% Armour: 152 Movement Speed: -3.0%Requires Level 65, 91 StrGrants Skill: +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to BlockFire dances with those who doubt Licks the skin and flesh from the fearful Where there is no fear There is no flame | Blacksteel Tower Shield | Shield | 65 | (100-150)% increased Armour +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to Block |
| Svalinn Crucible Tower ShieldShield Chance to Block: 26% Armour: 110 Movement Speed: -3.0%Requires Level 72, 64 StrGrants Skill: Grants Skill: You take (15-20)% of damage from Blocked hits Block chance is LuckyThe priests found the Great Shield the night it fell to Middengard, but it was the smiths who delved into the secrets it held. | Crucible Tower Shield | Shield | 72 | (150-200)% increased Armour You take (15-20)% of damage from Blocked hits Block chance is Lucky |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.2.0 |
|
| 0.1.0d |
|
| 0.1.0 |
|